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author | Torbjörn Andersson | 2003-10-07 07:07:47 +0000 |
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committer | Torbjörn Andersson | 2003-10-07 07:07:47 +0000 |
commit | 29b646b30a967f1ec1028b4112fd106ed7b24143 (patch) | |
tree | a2f2dbe3de212e437844fe546ef51321a6f13ffd /sword2/maketext.cpp | |
parent | e8b6016e336567ef9abf9c0b5e1fe3097c02a90e (diff) | |
download | scummvm-rg350-29b646b30a967f1ec1028b4112fd106ed7b24143.tar.gz scummvm-rg350-29b646b30a967f1ec1028b4112fd106ed7b24143.tar.bz2 scummvm-rg350-29b646b30a967f1ec1028b4112fd106ed7b24143.zip |
Some cleanup, some code removal and some unstubbing. Nothing important.
svn-id: r10659
Diffstat (limited to 'sword2/maketext.cpp')
-rw-r--r-- | sword2/maketext.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp index 5fb09bce94..f813a897d6 100644 --- a/sword2/maketext.cpp +++ b/sword2/maketext.cpp @@ -451,7 +451,7 @@ typedef struct { mem *text_mem; } text_bloc; -text_bloc text_sprite_list[MAX_text_blocs]; +static text_bloc text_sprite_list[MAX_text_blocs]; void Init_text_bloc_system(void) { for (int j = 0; j < MAX_text_blocs; j++) @@ -648,9 +648,6 @@ void InitialiseFontResourceFlags(void) { // Get the game name for the windows application - // FIXME: Since SetWindowName() is stubbed, this doesn't actually do - // anything at the moment. Should it be removed? - // Get the text line - skip the 2 chars containing the wavId if (g_sword2->_gameId == GID_SWORD2_DEMO) @@ -658,6 +655,14 @@ void InitialiseFontResourceFlags(void) { else textLine = FetchTextLine(textFile, 54) + 2; + // According to the GetNameFunction(), which was never called and has + // therefore been removed, the name of the game is: + // + // ENGLISH: "Broken Sword II" + // AMERICAN: "Circle of Blood II" + // GERMAN: "Baphomet's Fluch II" + // default: "Some game or other, part 86" + SetWindowName((char *) textLine); // now ok to close the text file |