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author | Torbjörn Andersson | 2003-11-11 07:43:02 +0000 |
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committer | Torbjörn Andersson | 2003-11-11 07:43:02 +0000 |
commit | 446a01ba09192a132ee9b6e40129161a7ec09be0 (patch) | |
tree | 720edb242a2b0ef813092c01d5efc76d000e37ff /sword2/maketext.cpp | |
parent | 0bcc7ce80eb6a8daa35bf2591281974cceff8078 (diff) | |
download | scummvm-rg350-446a01ba09192a132ee9b6e40129161a7ec09be0.tar.gz scummvm-rg350-446a01ba09192a132ee9b6e40129161a7ec09be0.tar.bz2 scummvm-rg350-446a01ba09192a132ee9b6e40129161a7ec09be0.zip |
Moved low-level keyboard and mouse handling to a new Input class, and
renamed the Display class Graphics for no better reason than me liking the
phrase "sound and graphics" better than "sound and display".
svn-id: r11258
Diffstat (limited to 'sword2/maketext.cpp')
-rw-r--r-- | sword2/maketext.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp index a8466610ff..40d18b5764 100644 --- a/sword2/maketext.cpp +++ b/sword2/maketext.cpp @@ -525,7 +525,7 @@ void FontRenderer::printTextBlocs(void) { spriteInfo.data = _blocList[j].text_mem->ad + sizeof(_frameHeader); spriteInfo.colourTable = 0; - rv = g_display->drawSprite(&spriteInfo); + rv = g_graphics->drawSprite(&spriteInfo); if (rv) error("Driver Error %.8x in Print_text_blocs", rv); } @@ -603,7 +603,7 @@ void Sword2Engine::initialiseFontResourceFlags(void) { // GERMAN: "Baphomet's Fluch II" // default: "Some game or other, part 86" - g_display->setWindowName((char *) textLine); + g_graphics->setWindowName((char *) textLine); // now ok to close the text file res_man->closeResource(TEXT_RES); |