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authorTorbjörn Andersson2003-11-11 07:43:02 +0000
committerTorbjörn Andersson2003-11-11 07:43:02 +0000
commit446a01ba09192a132ee9b6e40129161a7ec09be0 (patch)
tree720edb242a2b0ef813092c01d5efc76d000e37ff /sword2/maketext.cpp
parent0bcc7ce80eb6a8daa35bf2591281974cceff8078 (diff)
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Moved low-level keyboard and mouse handling to a new Input class, and
renamed the Display class Graphics for no better reason than me liking the phrase "sound and graphics" better than "sound and display". svn-id: r11258
Diffstat (limited to 'sword2/maketext.cpp')
-rw-r--r--sword2/maketext.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp
index a8466610ff..40d18b5764 100644
--- a/sword2/maketext.cpp
+++ b/sword2/maketext.cpp
@@ -525,7 +525,7 @@ void FontRenderer::printTextBlocs(void) {
spriteInfo.data = _blocList[j].text_mem->ad + sizeof(_frameHeader);
spriteInfo.colourTable = 0;
- rv = g_display->drawSprite(&spriteInfo);
+ rv = g_graphics->drawSprite(&spriteInfo);
if (rv)
error("Driver Error %.8x in Print_text_blocs", rv);
}
@@ -603,7 +603,7 @@ void Sword2Engine::initialiseFontResourceFlags(void) {
// GERMAN: "Baphomet's Fluch II"
// default: "Some game or other, part 86"
- g_display->setWindowName((char *) textLine);
+ g_graphics->setWindowName((char *) textLine);
// now ok to close the text file
res_man->closeResource(TEXT_RES);