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author | Jonathan Gray | 2003-07-28 07:00:15 +0000 |
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committer | Jonathan Gray | 2003-07-28 07:00:15 +0000 |
commit | 77cf6b7c3e66cca495e9ddbc92dad68a1874ee17 (patch) | |
tree | 9666199f71264dad443687a0326099c62800973a /sword2/maketext.cpp | |
parent | 376f78f7f650604d580a3c681ab20b490667f289 (diff) | |
download | scummvm-rg350-77cf6b7c3e66cca495e9ddbc92dad68a1874ee17.tar.gz scummvm-rg350-77cf6b7c3e66cca495e9ddbc92dad68a1874ee17.tar.bz2 scummvm-rg350-77cf6b7c3e66cca495e9ddbc92dad68a1874ee17.zip |
add bs2demo target for broken sword 2 demo
svn-id: r9229
Diffstat (limited to 'sword2/maketext.cpp')
-rw-r--r-- | sword2/maketext.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp index fef6cac73c..617565892a 100644 --- a/sword2/maketext.cpp +++ b/sword2/maketext.cpp @@ -64,6 +64,7 @@ #include "memory.h" #include "protocol.h" // for FetchFrameHeader() #include "resman.h" +#include "sword2.h" extern uint32 sequenceTextLines; // see anims.cpp @@ -624,12 +625,6 @@ void InitialiseFontResourceFlags(void) // (James31july97) #define TEXT_RES 3258 // resource 3258 contains text from location script for 152 (install, save & restore text, etc) #define SAVE_LINE_NO 1 // local line number of "save" (actor no. 1826) -#ifndef _DEMO // normal game - #define NAME_LINE_NO 54 // local line number of game name (actor no. 3550) -#else - #define NAME_LINE_NO 451 // local line number of demo game name -#endif // _DEMO - //--------------------------------------------------------------------------------- textFile = res_man.Res_open(TEXT_RES); // open the text resource //--------------------------------------------------------------------------------- @@ -649,7 +644,11 @@ void InitialiseFontResourceFlags(void) // (James31july97) //--------------------------------------------------------------------------------- // Get the game name for the windows application - textLine = FetchTextLine(textFile, NAME_LINE_NO )+2; // get the text line (& skip the 2 chars containing the wavId) + if (g_bs2->_gameId == GID_BS2_DEMO) + textLine = FetchTextLine(textFile, 451 )+2; // get the text line (& skip the 2 chars containing the wavId) + else + textLine = FetchTextLine(textFile, 54 )+2; // get the text line (& skip the 2 chars containing the wavId) + SetWindowName((char*)textLine); // driver function //--------------------------------------------------------------------------------- res_man.Res_close(TEXT_RES); // now ok to close the text file |