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authorTorbjörn Andersson2003-10-15 06:40:31 +0000
committerTorbjörn Andersson2003-10-15 06:40:31 +0000
commit8b42d65a7e922a9b9241ebe509968331fe958fb6 (patch)
tree5dcef554baa412cf676beb11c453d54957ecaa8c /sword2/maketext.cpp
parentf74a0c18aa2ef244f987c31d3d146207c72e81ee (diff)
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Dumped most of the remaining "driver" code into a new "Display" class. This
touches a lot of the code, of course, and adds yet another global variable (temporarily, I hope), but everything still seems to work. Knock on wood. svn-id: r10806
Diffstat (limited to 'sword2/maketext.cpp')
-rw-r--r--sword2/maketext.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp
index 92ed4147b5..669429415f 100644
--- a/sword2/maketext.cpp
+++ b/sword2/maketext.cpp
@@ -525,7 +525,7 @@ void FontRenderer::printTextBlocs(void) {
spriteInfo.data = _blocList[j].text_mem->ad + sizeof(_frameHeader);
spriteInfo.colourTable = 0;
- rv = DrawSprite(&spriteInfo);
+ rv = g_display->drawSprite(&spriteInfo);
if (rv)
error("Driver Error %.8x in Print_text_blocs", rv);
}
@@ -603,7 +603,7 @@ void Sword2Engine::initialiseFontResourceFlags(void) {
// GERMAN: "Baphomet's Fluch II"
// default: "Some game or other, part 86"
- SetWindowName((char *) textLine);
+ g_display->setWindowName((char *) textLine);
// now ok to close the text file
res_man.close(TEXT_RES);