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author | Torbjörn Andersson | 2003-12-29 15:30:10 +0000 |
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committer | Torbjörn Andersson | 2003-12-29 15:30:10 +0000 |
commit | ea39ef6d7dbc70198e7312770abe5ffd2000c530 (patch) | |
tree | ad0a826aa5bdcfa082441e69fce79c1021869aae /sword2/maketext.cpp | |
parent | e559a32323b6a3503aa5b2b301303773267e8c7d (diff) | |
download | scummvm-rg350-ea39ef6d7dbc70198e7312770abe5ffd2000c530.tar.gz scummvm-rg350-ea39ef6d7dbc70198e7312770abe5ffd2000c530.tar.bz2 scummvm-rg350-ea39ef6d7dbc70198e7312770abe5ffd2000c530.zip |
The game sets its own DEMO variable, so we might as well check that one as
checking the GF_DEMO flag. (There's still one "unnecessary" reference to
GF_DEMO in functions.cpp, but I plan on rewriting that function soon so I
don't want to touch it right now.)
svn-id: r12009
Diffstat (limited to 'sword2/maketext.cpp')
-rw-r--r-- | sword2/maketext.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp index 5eaaabe1ef..1b3e84b0cd 100644 --- a/sword2/maketext.cpp +++ b/sword2/maketext.cpp @@ -576,7 +576,7 @@ void Sword2Engine::initialiseFontResourceFlags(void) { // Get the text line - skip the 2 chars containing the wavId - if (_features & GF_DEMO) + if (DEMO) textLine = fetchTextLine(textFile, 451) + 2; else textLine = fetchTextLine(textFile, 54) + 2; |