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author | Torbjörn Andersson | 2004-04-23 07:02:11 +0000 |
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committer | Torbjörn Andersson | 2004-04-23 07:02:11 +0000 |
commit | 8f8185f035d747c720371d88de90c54e43a543d0 (patch) | |
tree | 2599ef6fe6c74d0ea01bdb02e4a0619074da55d3 /sword2/maketext.h | |
parent | fd38da7f134235c541860168f21c8706c2e62c19 (diff) | |
download | scummvm-rg350-8f8185f035d747c720371d88de90c54e43a543d0.tar.gz scummvm-rg350-8f8185f035d747c720371d88de90c54e43a543d0.tar.bz2 scummvm-rg350-8f8185f035d747c720371d88de90c54e43a543d0.zip |
Major revamping of the BS2 memory manager and, some small changes to the
resource manager. All new code! All new bugs!
svn-id: r13603
Diffstat (limited to 'sword2/maketext.h')
-rw-r--r-- | sword2/maketext.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/sword2/maketext.h b/sword2/maketext.h index c249ad3a1a..adde69d9cd 100644 --- a/sword2/maketext.h +++ b/sword2/maketext.h @@ -61,7 +61,7 @@ enum { int16 x; int16 y; uint16 type; - Memory *text_mem; + byte *text_mem; }; // Info for each line of words in the output text sprite @@ -86,12 +86,12 @@ private: // each line - negative for overlap uint8 _borderPen; // output pen colour of character borders - uint16 analyseSentence(uint8 *sentence, uint16 maxWidth, uint32 fontRes, LineInfo *line); - Memory *buildTextSprite(uint8 *sentence, uint32 fontRes, uint8 pen, LineInfo *line, uint16 noOfLines); - uint16 charWidth(uint8 ch, uint32 fontRes); + uint16 analyseSentence(byte *sentence, uint16 maxWidth, uint32 fontRes, LineInfo *line); + byte *buildTextSprite(byte *sentence, uint32 fontRes, uint8 pen, LineInfo *line, uint16 noOfLines); + uint16 charWidth(byte ch, uint32 fontRes); uint16 charHeight(uint32 fontRes); - FrameHeader* findChar(uint8 ch, uint8 *charSet); - void copyChar(FrameHeader *charPtr, uint8 *spritePtr, uint16 spriteWidth, uint8 pen); + FrameHeader* findChar(byte ch, byte *charSet); + void copyChar(FrameHeader *charPtr, byte *spritePtr, uint16 spriteWidth, uint8 pen); public: FontRenderer(Sword2Engine *vm) : _vm(vm) { @@ -99,12 +99,12 @@ public: _blocList[i].text_mem = NULL; } - Memory *makeTextSprite(uint8 *sentence, uint16 maxWidth, uint8 pen, uint32 fontRes, uint8 border = BORDER_PEN); + byte *makeTextSprite(byte *sentence, uint16 maxWidth, uint8 pen, uint32 fontRes, uint8 border = BORDER_PEN); void killTextBloc(uint32 bloc_number); void printTextBlocs(void); - uint32 buildNewBloc(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen, uint32 type, uint32 fontRes, uint8 justification); + uint32 buildNewBloc(byte *ascii, int16 x, int16 y, uint16 width, uint8 pen, uint32 type, uint32 fontRes, uint8 justification); }; } // End of namespace Sword2 |