diff options
author | Torbjörn Andersson | 2003-09-04 10:58:55 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2003-09-04 10:58:55 +0000 |
commit | 9729256b2be86a9a7132b7672e80df434058f398 (patch) | |
tree | 0031fd40df050c80340a0e1c700e1158510a366b /sword2/module.mk | |
parent | a1e336c1cbb134dc4a6932226dd9fc9fb28bf1ab (diff) | |
download | scummvm-rg350-9729256b2be86a9a7132b7672e80df434058f398.tar.gz scummvm-rg350-9729256b2be86a9a7132b7672e80df434058f398.tar.bz2 scummvm-rg350-9729256b2be86a9a7132b7672e80df434058f398.zip |
Added locking to the music code. I'm not really the right person to do this
but at least it doesn't seem to do any harm.
Disabled the sound FX "garbage collection" in FxServer(). I'm not really
convinced it's necessary at all, and even if it is, doing it from a
separate thread it just begging for trouble. I've modified OpenFx()
slightly to deal with this, but I may still have introduced regressions.
Temporarily disabled the "goto label1" hack, since it seems to be the main
reason for ScummVM crashing if I allow a piece of music to finish on its
own (i.e. when not terminating it prematurely by triggering another piece
of music).
svn-id: r9990
Diffstat (limited to 'sword2/module.mk')
0 files changed, 0 insertions, 0 deletions