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author | Torbjörn Andersson | 2003-11-01 16:55:20 +0000 |
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committer | Torbjörn Andersson | 2003-11-01 16:55:20 +0000 |
commit | 94edf540ef57e801efda2145026d97b6606d66b3 (patch) | |
tree | 9fbe2f0f9f8169c25d96c952212191b5cf0a63d1 /sword2/mouse.cpp | |
parent | 078091e7f4f67293a414979daf2062f5edfc393c (diff) | |
download | scummvm-rg350-94edf540ef57e801efda2145026d97b6606d66b3.tar.gz scummvm-rg350-94edf540ef57e801efda2145026d97b6606d66b3.tar.bz2 scummvm-rg350-94edf540ef57e801efda2145026d97b6606d66b3.zip |
More moving of stuff into classes
svn-id: r11025
Diffstat (limited to 'sword2/mouse.cpp')
-rw-r--r-- | sword2/mouse.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp index 1aaba82a7e..c0d56bd1e1 100644 --- a/sword2/mouse.cpp +++ b/sword2/mouse.cpp @@ -282,7 +282,7 @@ void System_menu_mouse(void) { // '0' means put back game screen // palette; see Build_display.cpp - SetFullPalette(0); + g_sword2->setFullPalette(0); // stop the engine fading in the // restored screens palette |