aboutsummaryrefslogtreecommitdiff
path: root/sword2/mouse.cpp
diff options
context:
space:
mode:
authorTorbjörn Andersson2003-11-01 16:55:20 +0000
committerTorbjörn Andersson2003-11-01 16:55:20 +0000
commit94edf540ef57e801efda2145026d97b6606d66b3 (patch)
tree9fbe2f0f9f8169c25d96c952212191b5cf0a63d1 /sword2/mouse.cpp
parent078091e7f4f67293a414979daf2062f5edfc393c (diff)
downloadscummvm-rg350-94edf540ef57e801efda2145026d97b6606d66b3.tar.gz
scummvm-rg350-94edf540ef57e801efda2145026d97b6606d66b3.tar.bz2
scummvm-rg350-94edf540ef57e801efda2145026d97b6606d66b3.zip
More moving of stuff into classes
svn-id: r11025
Diffstat (limited to 'sword2/mouse.cpp')
-rw-r--r--sword2/mouse.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp
index 1aaba82a7e..c0d56bd1e1 100644
--- a/sword2/mouse.cpp
+++ b/sword2/mouse.cpp
@@ -282,7 +282,7 @@ void System_menu_mouse(void) {
// '0' means put back game screen
// palette; see Build_display.cpp
- SetFullPalette(0);
+ g_sword2->setFullPalette(0);
// stop the engine fading in the
// restored screens palette