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authorTorbjörn Andersson2005-02-28 13:28:02 +0000
committerTorbjörn Andersson2005-02-28 13:28:02 +0000
commitbed897719cfde9107632fd73cac88da29db40a68 (patch)
treec536f6cb2527369838e090f99e2cde819cd53a96 /sword2/mouse.cpp
parent36705d43444e5e5ec668b8b895278ca9c38c0240 (diff)
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Index the "mouse list" from 0 instead of 1. I have no idea why it wasn't
this way to begin with. svn-id: r16959
Diffstat (limited to 'sword2/mouse.cpp')
-rw-r--r--sword2/mouse.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp
index c2484e89cb..0bfe918f2e 100644
--- a/sword2/mouse.cpp
+++ b/sword2/mouse.cpp
@@ -122,7 +122,7 @@ void Mouse::setPos(int x, int y) {
*/
void Mouse::resetMouseList() {
- _curMouse = 1;
+ _curMouse = 0;
}
void Mouse::registerMouse(ObjectMouse *ob_mouse, BuildUnit *build_unit) {
@@ -968,7 +968,7 @@ uint32 Mouse::checkMouseList() {
// Number of priorities subject to implementation needs
for (int priority = 0; priority < 10; priority++) {
- for (uint i = 1; i < _curMouse; i++) {
+ for (uint i = 0; i < _curMouse; i++) {
// If the mouse pointer is over this
// mouse-detection-box