diff options
author | Torbjörn Andersson | 2004-01-06 13:33:28 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2004-01-06 13:33:28 +0000 |
commit | eb5c4a14499f09050ec1b9868c1eacbad93422d1 (patch) | |
tree | 1ec85814adf33ad2a45c36517b669786e7473b44 /sword2/mouse.cpp | |
parent | dd1eb2a4b4b0eef3a771ba67d24e737f4f016e8d (diff) | |
download | scummvm-rg350-eb5c4a14499f09050ec1b9868c1eacbad93422d1.tar.gz scummvm-rg350-eb5c4a14499f09050ec1b9868c1eacbad93422d1.tar.bz2 scummvm-rg350-eb5c4a14499f09050ec1b9868c1eacbad93422d1.zip |
Made sure the screen is really cleared when drawing a dialog window, plus
some other cleanups. (This was a regression caused by the less stupid
screen updates implemented recently.)
svn-id: r12180
Diffstat (limited to 'sword2/mouse.cpp')
-rw-r--r-- | sword2/mouse.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp index 9701863e16..8ea6c3f5f5 100644 --- a/sword2/mouse.cpp +++ b/sword2/mouse.cpp @@ -188,9 +188,6 @@ void Sword2Engine::systemMenuMouse(void) { // restore proper looping_music_id _loopingMusicId = safe_looping_music_id; - // clear the screen & set up the new palette for the menus - - _graphics->clearScene(); _graphics->processMenu(); // call the relevent screen @@ -223,9 +220,8 @@ void Sword2Engine::systemMenuMouse(void) { buildSystemMenu(); } - // Clear the screen & restore the location palette + // Back to the game again - _graphics->clearScene(); _graphics->processMenu(); // Reset game palette, but not after a successful restore or restart! |