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author | James Brown | 2003-08-19 14:57:26 +0000 |
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committer | James Brown | 2003-08-19 14:57:26 +0000 |
commit | ec447fdfbbd55bf7e9d5c623f4262e59443f6d7a (patch) | |
tree | a840804617e997e04bfc7ed7dce4a6d695f84712 /sword2/mouse.cpp | |
parent | c284e1b5077a172af52a114ffc658e0f58defe80 (diff) | |
download | scummvm-rg350-ec447fdfbbd55bf7e9d5c623f4262e59443f6d7a.tar.gz scummvm-rg350-ec447fdfbbd55bf7e9d5c623f4262e59443f6d7a.tar.bz2 scummvm-rg350-ec447fdfbbd55bf7e9d5c623f4262e59443f6d7a.zip |
Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
svn-id: r9782
Diffstat (limited to 'sword2/mouse.cpp')
-rw-r--r-- | sword2/mouse.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp index 0a107940c8..fb528aa877 100644 --- a/sword2/mouse.cpp +++ b/sword2/mouse.cpp @@ -253,7 +253,6 @@ void System_menu(void) //Tony19Mar97 EraseBackBuffer(); ProcessMenu(); // drivers to redraw menu over this blank screen! - FlipScreens(); ResetRenderEngine(); //------------------------ @@ -295,7 +294,6 @@ void System_menu(void) //Tony19Mar97 EraseBackBuffer(); ProcessMenu(); // drivers to redraw menu over this blank screen! - FlipScreens(); //------------------------ // reset game palette, but not after a successful restore or restart! |