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author | Torbjörn Andersson | 2004-11-16 09:15:25 +0000 |
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committer | Torbjörn Andersson | 2004-11-16 09:15:25 +0000 |
commit | 7adc1f419f6e8bb987c7d9b9e645a7c52c2821a1 (patch) | |
tree | 26083dc649cc7fbcc3020d02f720039a6514aa86 /sword2/protocol.cpp | |
parent | 525df7cff072bec7c3d0af96513a6d0d3010f7d0 (diff) | |
download | scummvm-rg350-7adc1f419f6e8bb987c7d9b9e645a7c52c2821a1.tar.gz scummvm-rg350-7adc1f419f6e8bb987c7d9b9e645a7c52c2821a1.tar.bz2 scummvm-rg350-7adc1f419f6e8bb987c7d9b9e645a7c52c2821a1.zip |
Cleanup
svn-id: r15826
Diffstat (limited to 'sword2/protocol.cpp')
-rw-r--r-- | sword2/protocol.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/sword2/protocol.cpp b/sword2/protocol.cpp index e928fd0e0a..99d6b6a392 100644 --- a/sword2/protocol.cpp +++ b/sword2/protocol.cpp @@ -75,7 +75,7 @@ ScreenHeader *Sword2Engine::fetchScreenHeader(byte *screenFile) { */ LayerHeader *Sword2Engine::fetchLayerHeader(byte *screenFile, uint16 layerNo) { -#ifdef _SWORD2_DEBUG +#ifdef SWORD2_DEBUG ScreenHeader *screenHead = fetchScreenHeader(screenFile); if (layerNo > screenHead->noLayers - 1) @@ -118,7 +118,7 @@ AnimHeader *Sword2Engine::fetchAnimHeader(byte *animFile) { CdtEntry *Sword2Engine::fetchCdtEntry(byte *animFile, uint16 frameNo) { AnimHeader *animHead = fetchAnimHeader(animFile); -#ifdef _SWORD2_DEBUG +#ifdef SWORD2_DEBUG if (frameNo > animHead->noAnimFrames - 1) error("fetchCdtEntry(animFile,%d) - anim only %d frames", frameNo, animHead->noAnimFrames); #endif @@ -144,7 +144,7 @@ FrameHeader *Sword2Engine::fetchFrameHeader(byte *animFile, uint16 frameNo) { Parallax *Sword2Engine::fetchBackgroundParallaxLayer(byte *screenFile, int layer) { MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader)); -#ifdef _SWORD2_DEBUG +#ifdef SWORD2_DEBUG if (mscreenHeader->bg_parallax[layer] == 0) error("fetchBackgroundParallaxLayer(%d) - No parallax layer exists", layer); #endif @@ -155,7 +155,7 @@ Parallax *Sword2Engine::fetchBackgroundParallaxLayer(byte *screenFile, int layer Parallax *Sword2Engine::fetchBackgroundLayer(byte *screenFile) { MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader)); -#ifdef _SWORD2_DEBUG +#ifdef SWORD2_DEBUG if (mscreenHeader->screen == 0) error("fetchBackgroundLayer (%d) - No background layer exists"); #endif @@ -166,7 +166,7 @@ Parallax *Sword2Engine::fetchBackgroundLayer(byte *screenFile) { Parallax *Sword2Engine::fetchForegroundParallaxLayer(byte *screenFile, int layer) { MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader)); -#ifdef _SWORD2_DEBUG +#ifdef SWORD2_DEBUG if (mscreenHeader->fg_parallax[layer] == 0) error("fetchForegroundParallaxLayer(%d) - No parallax layer exists", layer); #endif |