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authorTorbjörn Andersson2005-05-12 13:12:15 +0000
committerTorbjörn Andersson2005-05-12 13:12:15 +0000
commitd34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2 (patch)
tree38056f06dfb05964f15f120be8d9aaaf20f339b6 /sword2/protocol.cpp
parentd6a20a231b30242645860f453895f11d67a624e5 (diff)
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Whitespace: "(type *)something" instead of "(type *) something", because
that's how we write it in most other places. svn-id: r18069
Diffstat (limited to 'sword2/protocol.cpp')
-rw-r--r--sword2/protocol.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/sword2/protocol.cpp b/sword2/protocol.cpp
index ec4bcd9b1c..4941fa87d5 100644
--- a/sword2/protocol.cpp
+++ b/sword2/protocol.cpp
@@ -30,9 +30,9 @@ namespace Sword2 {
*/
byte *Sword2Engine::fetchPalette(byte *screenFile) {
- MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+ MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
- byte *palette = (byte *) mscreenHeader + mscreenHeader->palette;
+ byte *palette = (byte *)mscreenHeader + mscreenHeader->palette;
// Always set colour 0 to black, because while most background screen
// palettes have a bright colour 0 it should come out as black in the
@@ -52,9 +52,9 @@ byte *Sword2Engine::fetchPalette(byte *screenFile) {
*/
byte *Sword2Engine::fetchPaletteMatchTable(byte *screenFile) {
- MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+ MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
- return (byte *) mscreenHeader + mscreenHeader->paletteTable;
+ return (byte *)mscreenHeader + mscreenHeader->paletteTable;
}
/**
@@ -63,8 +63,8 @@ byte *Sword2Engine::fetchPaletteMatchTable(byte *screenFile) {
*/
ScreenHeader *Sword2Engine::fetchScreenHeader(byte *screenFile) {
- MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
- ScreenHeader *screenHeader = (ScreenHeader *) ((byte *) mscreenHeader + mscreenHeader->screen);
+ MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
+ ScreenHeader *screenHeader = (ScreenHeader *)((byte *)mscreenHeader + mscreenHeader->screen);
return screenHeader;
}
@@ -83,9 +83,9 @@ LayerHeader *Sword2Engine::fetchLayerHeader(byte *screenFile, uint16 layerNo) {
error("fetchLayerHeader(%d) invalid layer number!", layerNo);
#endif
- MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+ MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
- LayerHeader *layerHeader = (LayerHeader *) ((byte *) mscreenHeader + mscreenHeader->layers + (layerNo * sizeof(LayerHeader)));
+ LayerHeader *layerHeader = (LayerHeader *)((byte *)mscreenHeader + mscreenHeader->layers + (layerNo * sizeof(LayerHeader)));
return layerHeader;
}
@@ -96,9 +96,9 @@ LayerHeader *Sword2Engine::fetchLayerHeader(byte *screenFile, uint16 layerNo) {
*/
byte *Sword2Engine::fetchShadingMask(byte *screenFile) {
- MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+ MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
- return (byte *) mscreenHeader + mscreenHeader->maskOffset;
+ return (byte *)mscreenHeader + mscreenHeader->maskOffset;
}
/**
@@ -107,7 +107,7 @@ byte *Sword2Engine::fetchShadingMask(byte *screenFile) {
*/
AnimHeader *Sword2Engine::fetchAnimHeader(byte *animFile) {
- return (AnimHeader *) (animFile + sizeof(StandardHeader));
+ return (AnimHeader *)(animFile + sizeof(StandardHeader));
}
/**
@@ -124,7 +124,7 @@ CdtEntry *Sword2Engine::fetchCdtEntry(byte *animFile, uint16 frameNo) {
error("fetchCdtEntry(animFile,%d) - anim only %d frames", frameNo, animHead->noAnimFrames);
#endif
- return (CdtEntry *) ((byte *) animHead + sizeof(AnimHeader) + frameNo * sizeof(CdtEntry));
+ return (CdtEntry *)((byte *)animHead + sizeof(AnimHeader) + frameNo * sizeof(CdtEntry));
}
/**
@@ -135,7 +135,7 @@ CdtEntry *Sword2Engine::fetchCdtEntry(byte *animFile, uint16 frameNo) {
FrameHeader *Sword2Engine::fetchFrameHeader(byte *animFile, uint16 frameNo) {
// required address = (address of the start of the anim header) + frameOffset
- return (FrameHeader *) (animFile + sizeof(StandardHeader) + fetchCdtEntry(animFile, frameNo)->frameOffset);
+ return (FrameHeader *)(animFile + sizeof(StandardHeader) + fetchCdtEntry(animFile, frameNo)->frameOffset);
}
/**
@@ -143,36 +143,36 @@ FrameHeader *Sword2Engine::fetchFrameHeader(byte *animFile, uint16 frameNo) {
*/
Parallax *Sword2Engine::fetchBackgroundParallaxLayer(byte *screenFile, int layer) {
- MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+ MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
#ifdef SWORD2_DEBUG
if (mscreenHeader->bg_parallax[layer] == 0)
error("fetchBackgroundParallaxLayer(%d) - No parallax layer exists", layer);
#endif
- return (Parallax *) ((byte *) mscreenHeader + mscreenHeader->bg_parallax[layer]);
+ return (Parallax *)((byte *)mscreenHeader + mscreenHeader->bg_parallax[layer]);
}
Parallax *Sword2Engine::fetchBackgroundLayer(byte *screenFile) {
- MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+ MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
#ifdef SWORD2_DEBUG
if (mscreenHeader->screen == 0)
error("fetchBackgroundLayer (%d) - No background layer exists");
#endif
- return (Parallax *) ((byte *) mscreenHeader + mscreenHeader->screen + sizeof(ScreenHeader));
+ return (Parallax *)((byte *)mscreenHeader + mscreenHeader->screen + sizeof(ScreenHeader));
}
Parallax *Sword2Engine::fetchForegroundParallaxLayer(byte *screenFile, int layer) {
- MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+ MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
#ifdef SWORD2_DEBUG
if (mscreenHeader->fg_parallax[layer] == 0)
error("fetchForegroundParallaxLayer(%d) - No parallax layer exists", layer);
#endif
- return (Parallax *) ((byte *) mscreenHeader + mscreenHeader->fg_parallax[layer]);
+ return (Parallax *)((byte *)mscreenHeader + mscreenHeader->fg_parallax[layer]);
}
static byte errorLine[128];
@@ -181,11 +181,11 @@ byte *Sword2Engine::fetchTextLine(byte *file, uint32 text_line) {
StandardHeader *fileHeader;
uint32 *point;
- TextHeader *text_header = (TextHeader *) (file + sizeof(StandardHeader));
+ TextHeader *text_header = (TextHeader *)(file + sizeof(StandardHeader));
if (text_line >= text_header->noOfLines) {
- fileHeader = (StandardHeader *) file;
- sprintf((char *) errorLine, "xxMissing line %d of %s (only 0..%d)", text_line, fileHeader->name, text_header->noOfLines - 1);
+ fileHeader = (StandardHeader *)file;
+ sprintf((char *)errorLine, "xxMissing line %d of %s (only 0..%d)", text_line, fileHeader->name, text_header->noOfLines - 1);
// first 2 chars are NULL so that actor-number comes out as '0'
@@ -195,22 +195,22 @@ byte *Sword2Engine::fetchTextLine(byte *file, uint32 text_line) {
}
// point to the lookup table
- point = (uint32 *) text_header + 1;
+ point = (uint32 *)text_header + 1;
- return (byte *) (file + READ_LE_UINT32(point + text_line));
+ return (byte *)(file + READ_LE_UINT32(point + text_line));
}
// Used for testing text & speech (see fnISpeak in speech.cpp)
bool Sword2Engine::checkTextLine(byte *file, uint32 text_line) {
- TextHeader *text_header = (TextHeader *) (file + sizeof(StandardHeader));
+ TextHeader *text_header = (TextHeader *)(file + sizeof(StandardHeader));
return text_line < text_header->noOfLines;
}
byte *Sword2Engine::fetchObjectName(int32 resourceId, byte *buf) {
- StandardHeader *header = (StandardHeader *) _resman->openResource(resourceId);
+ StandardHeader *header = (StandardHeader *)_resman->openResource(resourceId);
memcpy(buf, header->name, NAME_LEN);
_resman->closeResource(resourceId);