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author | Torbjörn Andersson | 2005-05-12 13:12:15 +0000 |
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committer | Torbjörn Andersson | 2005-05-12 13:12:15 +0000 |
commit | d34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2 (patch) | |
tree | 38056f06dfb05964f15f120be8d9aaaf20f339b6 /sword2/protocol.cpp | |
parent | d6a20a231b30242645860f453895f11d67a624e5 (diff) | |
download | scummvm-rg350-d34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2.tar.gz scummvm-rg350-d34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2.tar.bz2 scummvm-rg350-d34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2.zip |
Whitespace: "(type *)something" instead of "(type *) something", because
that's how we write it in most other places.
svn-id: r18069
Diffstat (limited to 'sword2/protocol.cpp')
-rw-r--r-- | sword2/protocol.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/sword2/protocol.cpp b/sword2/protocol.cpp index ec4bcd9b1c..4941fa87d5 100644 --- a/sword2/protocol.cpp +++ b/sword2/protocol.cpp @@ -30,9 +30,9 @@ namespace Sword2 { */ byte *Sword2Engine::fetchPalette(byte *screenFile) { - MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader)); + MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader)); - byte *palette = (byte *) mscreenHeader + mscreenHeader->palette; + byte *palette = (byte *)mscreenHeader + mscreenHeader->palette; // Always set colour 0 to black, because while most background screen // palettes have a bright colour 0 it should come out as black in the @@ -52,9 +52,9 @@ byte *Sword2Engine::fetchPalette(byte *screenFile) { */ byte *Sword2Engine::fetchPaletteMatchTable(byte *screenFile) { - MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader)); + MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader)); - return (byte *) mscreenHeader + mscreenHeader->paletteTable; + return (byte *)mscreenHeader + mscreenHeader->paletteTable; } /** @@ -63,8 +63,8 @@ byte *Sword2Engine::fetchPaletteMatchTable(byte *screenFile) { */ ScreenHeader *Sword2Engine::fetchScreenHeader(byte *screenFile) { - MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader)); - ScreenHeader *screenHeader = (ScreenHeader *) ((byte *) mscreenHeader + mscreenHeader->screen); + MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader)); + ScreenHeader *screenHeader = (ScreenHeader *)((byte *)mscreenHeader + mscreenHeader->screen); return screenHeader; } @@ -83,9 +83,9 @@ LayerHeader *Sword2Engine::fetchLayerHeader(byte *screenFile, uint16 layerNo) { error("fetchLayerHeader(%d) invalid layer number!", layerNo); #endif - MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader)); + MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader)); - LayerHeader *layerHeader = (LayerHeader *) ((byte *) mscreenHeader + mscreenHeader->layers + (layerNo * sizeof(LayerHeader))); + LayerHeader *layerHeader = (LayerHeader *)((byte *)mscreenHeader + mscreenHeader->layers + (layerNo * sizeof(LayerHeader))); return layerHeader; } @@ -96,9 +96,9 @@ LayerHeader *Sword2Engine::fetchLayerHeader(byte *screenFile, uint16 layerNo) { */ byte *Sword2Engine::fetchShadingMask(byte *screenFile) { - MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader)); + MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader)); - return (byte *) mscreenHeader + mscreenHeader->maskOffset; + return (byte *)mscreenHeader + mscreenHeader->maskOffset; } /** @@ -107,7 +107,7 @@ byte *Sword2Engine::fetchShadingMask(byte *screenFile) { */ AnimHeader *Sword2Engine::fetchAnimHeader(byte *animFile) { - return (AnimHeader *) (animFile + sizeof(StandardHeader)); + return (AnimHeader *)(animFile + sizeof(StandardHeader)); } /** @@ -124,7 +124,7 @@ CdtEntry *Sword2Engine::fetchCdtEntry(byte *animFile, uint16 frameNo) { error("fetchCdtEntry(animFile,%d) - anim only %d frames", frameNo, animHead->noAnimFrames); #endif - return (CdtEntry *) ((byte *) animHead + sizeof(AnimHeader) + frameNo * sizeof(CdtEntry)); + return (CdtEntry *)((byte *)animHead + sizeof(AnimHeader) + frameNo * sizeof(CdtEntry)); } /** @@ -135,7 +135,7 @@ CdtEntry *Sword2Engine::fetchCdtEntry(byte *animFile, uint16 frameNo) { FrameHeader *Sword2Engine::fetchFrameHeader(byte *animFile, uint16 frameNo) { // required address = (address of the start of the anim header) + frameOffset - return (FrameHeader *) (animFile + sizeof(StandardHeader) + fetchCdtEntry(animFile, frameNo)->frameOffset); + return (FrameHeader *)(animFile + sizeof(StandardHeader) + fetchCdtEntry(animFile, frameNo)->frameOffset); } /** @@ -143,36 +143,36 @@ FrameHeader *Sword2Engine::fetchFrameHeader(byte *animFile, uint16 frameNo) { */ Parallax *Sword2Engine::fetchBackgroundParallaxLayer(byte *screenFile, int layer) { - MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader)); + MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader)); #ifdef SWORD2_DEBUG if (mscreenHeader->bg_parallax[layer] == 0) error("fetchBackgroundParallaxLayer(%d) - No parallax layer exists", layer); #endif - return (Parallax *) ((byte *) mscreenHeader + mscreenHeader->bg_parallax[layer]); + return (Parallax *)((byte *)mscreenHeader + mscreenHeader->bg_parallax[layer]); } Parallax *Sword2Engine::fetchBackgroundLayer(byte *screenFile) { - MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader)); + MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader)); #ifdef SWORD2_DEBUG if (mscreenHeader->screen == 0) error("fetchBackgroundLayer (%d) - No background layer exists"); #endif - return (Parallax *) ((byte *) mscreenHeader + mscreenHeader->screen + sizeof(ScreenHeader)); + return (Parallax *)((byte *)mscreenHeader + mscreenHeader->screen + sizeof(ScreenHeader)); } Parallax *Sword2Engine::fetchForegroundParallaxLayer(byte *screenFile, int layer) { - MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader)); + MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader)); #ifdef SWORD2_DEBUG if (mscreenHeader->fg_parallax[layer] == 0) error("fetchForegroundParallaxLayer(%d) - No parallax layer exists", layer); #endif - return (Parallax *) ((byte *) mscreenHeader + mscreenHeader->fg_parallax[layer]); + return (Parallax *)((byte *)mscreenHeader + mscreenHeader->fg_parallax[layer]); } static byte errorLine[128]; @@ -181,11 +181,11 @@ byte *Sword2Engine::fetchTextLine(byte *file, uint32 text_line) { StandardHeader *fileHeader; uint32 *point; - TextHeader *text_header = (TextHeader *) (file + sizeof(StandardHeader)); + TextHeader *text_header = (TextHeader *)(file + sizeof(StandardHeader)); if (text_line >= text_header->noOfLines) { - fileHeader = (StandardHeader *) file; - sprintf((char *) errorLine, "xxMissing line %d of %s (only 0..%d)", text_line, fileHeader->name, text_header->noOfLines - 1); + fileHeader = (StandardHeader *)file; + sprintf((char *)errorLine, "xxMissing line %d of %s (only 0..%d)", text_line, fileHeader->name, text_header->noOfLines - 1); // first 2 chars are NULL so that actor-number comes out as '0' @@ -195,22 +195,22 @@ byte *Sword2Engine::fetchTextLine(byte *file, uint32 text_line) { } // point to the lookup table - point = (uint32 *) text_header + 1; + point = (uint32 *)text_header + 1; - return (byte *) (file + READ_LE_UINT32(point + text_line)); + return (byte *)(file + READ_LE_UINT32(point + text_line)); } // Used for testing text & speech (see fnISpeak in speech.cpp) bool Sword2Engine::checkTextLine(byte *file, uint32 text_line) { - TextHeader *text_header = (TextHeader *) (file + sizeof(StandardHeader)); + TextHeader *text_header = (TextHeader *)(file + sizeof(StandardHeader)); return text_line < text_header->noOfLines; } byte *Sword2Engine::fetchObjectName(int32 resourceId, byte *buf) { - StandardHeader *header = (StandardHeader *) _resman->openResource(resourceId); + StandardHeader *header = (StandardHeader *)_resman->openResource(resourceId); memcpy(buf, header->name, NAME_LEN); _resman->closeResource(resourceId); 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