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author | Max Horn | 2003-09-13 12:03:29 +0000 |
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committer | Max Horn | 2003-09-13 12:03:29 +0000 |
commit | 41a17b9da6ed1f4345bb0d492ac617862d0602f2 (patch) | |
tree | 811ccb8d23d2d90e1e3c7c0d100b1f35837da0f6 /sword2/protocol.h | |
parent | f6cfd5775e5b1430ea8e0d805da13c51fb27ff89 (diff) | |
download | scummvm-rg350-41a17b9da6ed1f4345bb0d492ac617862d0602f2.tar.gz scummvm-rg350-41a17b9da6ed1f4345bb0d492ac617862d0602f2.tar.bz2 scummvm-rg350-41a17b9da6ed1f4345bb0d492ac617862d0602f2.zip |
let the interpreter use native endianess for variables -> this allows us to get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load
svn-id: r10216
Diffstat (limited to 'sword2/protocol.h')
0 files changed, 0 insertions, 0 deletions