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| author | Torbjörn Andersson | 2003-11-08 15:47:51 +0000 | 
|---|---|---|
| committer | Torbjörn Andersson | 2003-11-08 15:47:51 +0000 | 
| commit | 688c80b0620ae5765355a4048864bb3de84ebf74 (patch) | |
| tree | 497d8efc73b08f5a4d58c45c52b7a6bafa1975ff /sword2/resman.cpp | |
| parent | b04ddef7506bfa08527da9e79040c583fb765b2e (diff) | |
| download | scummvm-rg350-688c80b0620ae5765355a4048864bb3de84ebf74.tar.gz scummvm-rg350-688c80b0620ae5765355a4048864bb3de84ebf74.tar.bz2 scummvm-rg350-688c80b0620ae5765355a4048864bb3de84ebf74.zip | |
Moved more stuff into classes, changed some static allocation to dynamic,
and removed some of the references to global variables.
At this point I believe everything in the main game engine has been moved
into classes - not necessarily the correct ones, but still... However,
there is some stuff in the driver directory that need to be taken care of
as well.
svn-id: r11207
Diffstat (limited to 'sword2/resman.cpp')
| -rw-r--r-- | sword2/resman.cpp | 36 | 
1 files changed, 19 insertions, 17 deletions
| diff --git a/sword2/resman.cpp b/sword2/resman.cpp index cec6bf1df7..8a47bf9d03 100644 --- a/sword2/resman.cpp +++ b/sword2/resman.cpp @@ -85,7 +85,9 @@ struct _cd_inf {  	#pragma END_PACK_STRUCTS  #endif -ResourceManager::ResourceManager(void) { +ResourceManager::ResourceManager(Sword2Engine *vm) { +	_vm = vm; +  	// We read in the resource info which tells us the names of the  	// resource cluster files ultimately, although there might be groups  	// within the clusters at this point it makes no difference. We only @@ -981,7 +983,7 @@ void ResourceManager::cacheNewCluster(uint32 newCluster) {  	g_logic->fnStopMusic(NULL); -	g_sword2->clearFxQueue();	// stops all fx & clears the queue (James22july97) +	_vm->clearFxQueue();	// stops all fx & clears the queue (James22july97)  	getCd(_cdTab[newCluster] & 3);  	// Kick out old cached cluster and load the new one. @@ -1027,19 +1029,19 @@ void ResourceManager::cacheNewCluster(uint32 newCluster) {  	g_display->clearScene(); -	g_sword2->setMouse(0); -	g_sword2->setLuggage(0); +	_vm->setMouse(0); +	_vm->setLuggage(0);  	uint8 *bgfile;  	bgfile = openResource(2950);	// open the screen resource  	g_display->initialiseBackgroundLayer(NULL);  	g_display->initialiseBackgroundLayer(NULL); -	g_display->initialiseBackgroundLayer(g_sword2->fetchBackgroundLayer(bgfile)); +	g_display->initialiseBackgroundLayer(_vm->fetchBackgroundLayer(bgfile));  	g_display->initialiseBackgroundLayer(NULL);  	g_display->initialiseBackgroundLayer(NULL); -	g_display->setPalette(0, 256, g_sword2->fetchPalette(bgfile), RDPAL_FADE); +	g_display->setPalette(0, 256, _vm->fetchPalette(bgfile), RDPAL_FADE); -	g_display->renderParallax(g_sword2->fetchBackgroundLayer(bgfile), 2); +	g_display->renderParallax(_vm->fetchBackgroundLayer(bgfile), 2);  	closeResource(2950);		// release the screen resource  	// Git rid of read-only status, if it is set. @@ -1061,7 +1063,7 @@ void ResourceManager::cacheNewCluster(uint32 newCluster) {  	uint8 *loadingBar;  	_cdtEntry *cdt; -	text_spr = fontRenderer.makeTextSprite(g_sword2->fetchTextLine(openResource(2283), 8) + 2, 640, 187, g_sword2->_speechFontId); +	text_spr = fontRenderer->makeTextSprite(_vm->fetchTextLine(openResource(2283), 8) + 2, 640, 187, _vm->_speechFontId);  	frame = (_frameHeader*) text_spr->ad; @@ -1080,8 +1082,8 @@ void ResourceManager::cacheNewCluster(uint32 newCluster) {  	loadingBar = openResource(2951); -	frame = g_sword2->fetchFrameHeader(loadingBar, 0); -	cdt   = g_sword2->fetchCdtEntry(loadingBar, 0); +	frame = _vm->fetchFrameHeader(loadingBar, 0); +	cdt   = _vm->fetchCdtEntry(loadingBar, 0);  	barSprite.x = cdt->x;  	barSprite.y = cdt->y; @@ -1097,7 +1099,7 @@ void ResourceManager::cacheNewCluster(uint32 newCluster) {  	closeResource(2951);  	loadingBar = openResource(2951); -	frame = g_sword2->fetchFrameHeader(loadingBar, 0); +	frame = _vm->fetchFrameHeader(loadingBar, 0);  	barSprite.data = (uint8 *) (frame + 1);  	closeResource(2951); @@ -1138,11 +1140,11 @@ void ResourceManager::cacheNewCluster(uint32 newCluster) {  			step = 0;  			// open the screen resource  			bgfile = openResource(2950); -			g_display->renderParallax(g_sword2->fetchBackgroundLayer(bgfile), 2); +			g_display->renderParallax(_vm->fetchBackgroundLayer(bgfile), 2);  			// release the screen resource  			closeResource(2950);  			loadingBar = openResource(2951); -			frame = g_sword2->fetchFrameHeader(loadingBar, fr); +			frame = _vm->fetchFrameHeader(loadingBar, fr);  			barSprite.data = (uint8 *) (frame + 1);  			closeResource(2951);  			g_display->drawSprite(&barSprite); @@ -1222,7 +1224,7 @@ void ResourceManager::getCd(int cd) {  	// don't ask for CD's in the playable demo downloaded from our  	// web-site! -	if (g_sword2->_features & GF_DEMO) +	if (_vm->_features & GF_DEMO)  		return;  #ifdef _PCGUIDE @@ -1285,8 +1287,8 @@ void ResourceManager::getCd(int cd) {  	g_logic->fnStopMusic(NULL);  	textRes = openResource(2283); -	g_sword2->displayMsg(g_sword2->fetchTextLine(textRes, 5 + cd) + 2, 0); -	text_spr = fontRenderer.makeTextSprite(g_sword2->fetchTextLine(textRes, 5 + cd) + 2, 640, 187, g_sword2->_speechFontId); +	_vm->displayMsg(_vm->fetchTextLine(textRes, 5 + cd) + 2, 0); +	text_spr = fontRenderer->makeTextSprite(_vm->fetchTextLine(textRes, 5 + cd) + 2, 640, 187, _vm->_speechFontId);  	frame = (_frameHeader*) text_spr->ad; @@ -1338,7 +1340,7 @@ void ResourceManager::getCd(int cd) {  	} while (!done);  	memory->freeMemory(text_spr); -	g_sword2->removeMsg(); +	_vm->removeMsg();  }  } // End of namespace Sword2 | 
