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authorTorbjörn Andersson2003-10-26 15:42:49 +0000
committerTorbjörn Andersson2003-10-26 15:42:49 +0000
commit7c4cc25cec714073d947e6451b4bf76cd53624ef (patch)
tree79a4c235fb9b62e0f49e069d87645f99022b2859 /sword2/resman.h
parent2a139049d621479da4898fcb22c742c52d17eac3 (diff)
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Enable the debug console. Actually, what I've done is to adapt the debug
console from the SCUMM engine. I decided that would be easier than to clean up the original console code. Unfortunately there's a bunch of code that I just copied - a pretty lousy form of code-reusal. It'd be nice if the console could be made part of the Engine class, or something like that. Most of the debug commands seem to be working. Some aren't relevant for ScummVM, and some are a bit obscure so I'm not quite sure what they're supposed to be doing. svn-id: r10978
Diffstat (limited to 'sword2/resman.h')
-rw-r--r--sword2/resman.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/resman.h b/sword2/resman.h
index 522097a028..f034ed3551 100644
--- a/sword2/resman.h
+++ b/sword2/resman.h
@@ -66,10 +66,10 @@ public:
// ----console commands
void printConsoleClusters(void);
- void examine(uint8 *input);
- void kill(uint8 *res);
- void killAll(uint8 wantInfo);
- void killAllObjects(uint8 wantInfo);
+ void examine(int res);
+ void kill(int res);
+ void killAll(bool wantInfo);
+ void killAllObjects(bool wantInfo);
void remove(uint32 res);
void removeAll(void);