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author | Torbjörn Andersson | 2003-09-24 06:40:23 +0000 |
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committer | Torbjörn Andersson | 2003-09-24 06:40:23 +0000 |
commit | 09a01e4cbeada86167d83608cd0dcd77d7a0168f (patch) | |
tree | 060defc05a52b46cd1e055842302355f47eb08bf /sword2/router.cpp | |
parent | 570e60a48797efa08ae5a6c7102f16678704bae8 (diff) | |
download | scummvm-rg350-09a01e4cbeada86167d83608cd0dcd77d7a0168f.tar.gz scummvm-rg350-09a01e4cbeada86167d83608cd0dcd77d7a0168f.tar.bz2 scummvm-rg350-09a01e4cbeada86167d83608cd0dcd77d7a0168f.zip |
Replaced abs() with ABS and BOOL with bool, plus some minor cleanups.
svn-id: r10391
Diffstat (limited to 'sword2/router.cpp')
-rw-r--r-- | sword2/router.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/sword2/router.cpp b/sword2/router.cpp index c136258cf5..3c0cf93379 100644 --- a/sword2/router.cpp +++ b/sword2/router.cpp @@ -877,7 +877,7 @@ int32 SlidyPath() { stepX = stepX >> 19; // quarter a step minimum stepY = stepY >> 19; - if (abs(deltaX) >= abs(stepX) && abs(deltaY) >= abs(stepY)) { + if (ABS(deltaX) >= ABS(stepX) && ABS(deltaY) >= ABS(stepY)) { modularPath[slidy].x = smoothPath[smooth].x; modularPath[slidy].y = smoothPath[smooth].y; modularPath[slidy].dir = smoothPath[smooth].dir; @@ -1288,7 +1288,7 @@ void SlidyWalkAnimator(_walkData *walkAnim) { lastErrorY = modularPath[p].y - walkAnim[stepCount - 7].y; if (stepX == 0) { - if (3 * abs(lastErrorY) < abs(errorY)) { + if (3 * ABS(lastErrorY) < ABS(errorY)) { // the last stop was // closest stepCount -= framesPerStep; @@ -1298,7 +1298,7 @@ void SlidyWalkAnimator(_walkData *walkAnim) { left = 0; } } else { - if (3 * abs(lastErrorX) < abs(errorX)) { + if (3 * ABS(lastErrorX) < ABS(errorX)) { //the last stop was // closest stepCount -= framesPerStep; @@ -1560,7 +1560,7 @@ int32 SolidPath() { stepX = stepX >> 16; stepY = stepY >> 16; - if (abs(deltaX) >= abs(stepX) && abs(deltaY) >= abs(stepY)) { + if (ABS(deltaX) >= ABS(stepX) && ABS(deltaY) >= ABS(stepY)) { modularPath[solid].x = smoothPath[smooth].x; modularPath[solid].y = smoothPath[smooth].y; modularPath[solid].dir = smoothPath[smooth].dir; @@ -1954,10 +1954,10 @@ int32 Scan(int32 level) { x2 = node[k].x; y2 = node[k].y; - if (abs(x2 - x1) > 4.5 * abs(y2-y1)) - distance = (8 * abs(x2 - x1) + 18 * abs(y2 - y1)) / (54 * 8) + 1; + if (ABS(x2 - x1) > 4.5 * ABS(y2-y1)) + distance = (8 * ABS(x2 - x1) + 18 * ABS(y2 - y1)) / (54 * 8) + 1; else - distance = (6 * abs(x2 - x1) + 36 * abs(y2 - y1)) / (36 * 14) + 1; + distance = (6 * ABS(x2 - x1) + 36 * ABS(y2 - y1)) / (36 * 14) + 1; if (distance + node[i].dist < node[nnodes].dist && distance + node[i].dist < node[k].dist) { if (NewCheck(0, x1, y1, x2, y2)) { |