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author | Torbjörn Andersson | 2003-10-26 15:42:49 +0000 |
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committer | Torbjörn Andersson | 2003-10-26 15:42:49 +0000 |
commit | 7c4cc25cec714073d947e6451b4bf76cd53624ef (patch) | |
tree | 79a4c235fb9b62e0f49e069d87645f99022b2859 /sword2/router.h | |
parent | 2a139049d621479da4898fcb22c742c52d17eac3 (diff) | |
download | scummvm-rg350-7c4cc25cec714073d947e6451b4bf76cd53624ef.tar.gz scummvm-rg350-7c4cc25cec714073d947e6451b4bf76cd53624ef.tar.bz2 scummvm-rg350-7c4cc25cec714073d947e6451b4bf76cd53624ef.zip |
Enable the debug console. Actually, what I've done is to adapt the debug
console from the SCUMM engine. I decided that would be easier than to clean
up the original console code.
Unfortunately there's a bunch of code that I just copied - a pretty lousy
form of code-reusal. It'd be nice if the console could be made part of the
Engine class, or something like that.
Most of the debug commands seem to be working. Some aren't relevant for
ScummVM, and some are a bit obscure so I'm not quite sure what they're
supposed to be doing.
svn-id: r10978
Diffstat (limited to 'sword2/router.h')
-rw-r--r-- | sword2/router.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/sword2/router.h b/sword2/router.h index f470ac261d..68f73d33e5 100644 --- a/sword2/router.h +++ b/sword2/router.h @@ -211,9 +211,7 @@ private: int32 solidWalkAnimator(_walkData *walkAnim); #endif -#ifdef _SWORD2_DEBUG void plotCross(int16 x, int16 y, uint8 colour); -#endif public: Router() : @@ -233,9 +231,7 @@ public: void removeWalkGrid(int32 gridResource); void clearWalkGridList(void); -#ifdef _SWORD2_DEBUG void plotWalkGrid(void); -#endif }; extern Router router; |