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authorOliver Kiehl2003-07-30 19:25:31 +0000
committerOliver Kiehl2003-07-30 19:25:31 +0000
commit0f85cc306137e866adbe17ff7498e20d61a7938d (patch)
tree52729ad8ac05c3b48aab7fda2aaf0b1da827fb43 /sword2/save_rest.cpp
parent26d05c0190c9cca1444cc7a004c1149b3358ab10 (diff)
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rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;) svn-id: r9301
Diffstat (limited to 'sword2/save_rest.cpp')
-rw-r--r--sword2/save_rest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp
index e3019264f6..f22b3234e3 100644
--- a/sword2/save_rest.cpp
+++ b/sword2/save_rest.cpp
@@ -367,7 +367,7 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size)
//--------------------------------------
// Write to walkthrough file (zebug0.txt)
- #ifdef _BS2_DEBUG
+ #ifdef _SWORD2_DEBUG
Zdebug(0,"*************************************");
Zdebug(0,"RESTORED GAME \"%s\"", header.description);
Zdebug(0,"*************************************");