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author | Oliver Kiehl | 2003-07-30 19:25:31 +0000 |
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committer | Oliver Kiehl | 2003-07-30 19:25:31 +0000 |
commit | 0f85cc306137e866adbe17ff7498e20d61a7938d (patch) | |
tree | 52729ad8ac05c3b48aab7fda2aaf0b1da827fb43 /sword2/save_rest.cpp | |
parent | 26d05c0190c9cca1444cc7a004c1149b3358ab10 (diff) | |
download | scummvm-rg350-0f85cc306137e866adbe17ff7498e20d61a7938d.tar.gz scummvm-rg350-0f85cc306137e866adbe17ff7498e20d61a7938d.tar.bz2 scummvm-rg350-0f85cc306137e866adbe17ff7498e20d61a7938d.zip |
rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;)
svn-id: r9301
Diffstat (limited to 'sword2/save_rest.cpp')
-rw-r--r-- | sword2/save_rest.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index e3019264f6..f22b3234e3 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -367,7 +367,7 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size) //-------------------------------------- // Write to walkthrough file (zebug0.txt) - #ifdef _BS2_DEBUG + #ifdef _SWORD2_DEBUG Zdebug(0,"*************************************"); Zdebug(0,"RESTORED GAME \"%s\"", header.description); Zdebug(0,"*************************************"); |