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author | Torbjörn Andersson | 2003-10-12 14:40:04 +0000 |
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committer | Torbjörn Andersson | 2003-10-12 14:40:04 +0000 |
commit | 1b52e11d559aa7c8df48bb114d4dd4dfb02a0770 (patch) | |
tree | 0ba7823c0b821fa787c2c35a88e53a35163d394c /sword2/save_rest.cpp | |
parent | c38ca923d8c8646fda3df4da2b5934feffe5395b (diff) | |
download | scummvm-rg350-1b52e11d559aa7c8df48bb114d4dd4dfb02a0770.tar.gz scummvm-rg350-1b52e11d559aa7c8df48bb114d4dd4dfb02a0770.tar.bz2 scummvm-rg350-1b52e11d559aa7c8df48bb114d4dd4dfb02a0770.zip |
Moved the "router" code into a new Router class. I'm hoping this is
analogous to the SkyAutoRoute class.
svn-id: r10754
Diffstat (limited to 'sword2/save_rest.cpp')
-rw-r--r-- | sword2/save_rest.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 9a2756ace8..2f24fb8c77 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -241,7 +241,7 @@ uint32 SaveData(uint16 slotNo, uint8 *buffer, uint32 bufferSize) { SaveFileManager *mgr = g_system->get_savefile_manager(); // construct filename - sprintf(saveFileName, "%s.%.3d", g_sword2->_game_name, slotNo); + sprintf(saveFileName, "%s.%.3d", g_sword2->_gameName, slotNo); if (!(out = mgr->open_savefile(saveFileName, g_sword2->getSavePath(), true))) { // error: couldn't open file @@ -304,7 +304,7 @@ uint32 RestoreData(uint16 slotNo, uint8 *buffer, uint32 bufferSize) { uint32 itemsRead; // construct filename - sprintf(saveFileName, "%s.%.3d", g_sword2->_game_name, slotNo); + sprintf(saveFileName, "%s.%.3d", g_sword2->_gameName, slotNo); if (!(in = mgr->open_savefile(saveFileName, g_sword2->getSavePath(), false))) { // error: couldn't open file @@ -469,7 +469,7 @@ uint32 GetSaveDescription(uint16 slotNo, uint8 *description) { SaveFileManager *mgr = g_system->get_savefile_manager(); // construct filename - sprintf(saveFileName, "%s.%.3d", g_sword2->_game_name, slotNo); + sprintf(saveFileName, "%s.%.3d", g_sword2->_gameName, slotNo); if (!(in = mgr->open_savefile(saveFileName, g_sword2->getSavePath(), false))) { // error: couldn't open file @@ -492,7 +492,7 @@ bool SaveExists(uint16 slotNo) { SaveFile *in; // construct filename - sprintf(saveFileName, "%s.%.3d", g_sword2->_game_name, slotNo); + sprintf(saveFileName, "%s.%.3d", g_sword2->_gameName, slotNo); if (!(in = mgr->open_savefile(saveFileName, g_sword2->getSavePath(), false))) { delete mgr; |