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author | Torbjörn Andersson | 2004-11-15 08:22:16 +0000 |
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committer | Torbjörn Andersson | 2004-11-15 08:22:16 +0000 |
commit | 38baf0a0d303110958e63e7f9875d3254aaa2499 (patch) | |
tree | 4a276e3dbbf832e25d6147962a1359713b59dd6b /sword2/save_rest.cpp | |
parent | 455d2a127a841dc832a0adbd161db8e4bddca99b (diff) | |
download | scummvm-rg350-38baf0a0d303110958e63e7f9875d3254aaa2499.tar.gz scummvm-rg350-38baf0a0d303110958e63e7f9875d3254aaa2499.tar.bz2 scummvm-rg350-38baf0a0d303110958e63e7f9875d3254aaa2499.zip |
I think this is the kind of constructor/go changes _sev was talking about
in his mail to scummvm-devel. (Though "a discussed a while ago change"
sounds like sort of thing Robert Jordan writes whenever there is danger of
anything actually happening in any of his more recent books. Tantalizing,
yet non-informative. ;-)
It's still rather messy. I'll look into cleaning it up later.
svn-id: r15818
Diffstat (limited to 'sword2/save_rest.cpp')
-rw-r--r-- | sword2/save_rest.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 0f2a6e74a5..622296e1ec 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -163,7 +163,7 @@ void Sword2Engine::fillSaveBuffer(byte *buffer, uint32 size, byte *desc) { uint32 Sword2Engine::saveData(uint16 slotNo, byte *buffer, uint32 bufferSize) { char saveFileName[MAX_FILENAME_LEN]; - sprintf(saveFileName, "%s.%.3d", _targetName, slotNo); + sprintf(saveFileName, "%s.%.3d", _targetName.c_str(), slotNo); SaveFile *out; @@ -210,7 +210,7 @@ uint32 Sword2Engine::restoreGame(uint16 slotNo) { uint32 Sword2Engine::restoreData(uint16 slotNo, byte *buffer, uint32 bufferSize) { char saveFileName[MAX_FILENAME_LEN]; - sprintf(saveFileName, "%s.%.3d", _targetName, slotNo); + sprintf(saveFileName, "%s.%.3d", _targetName.c_str(), slotNo); SaveFile *in; @@ -355,7 +355,7 @@ uint32 Sword2Engine::restoreFromBuffer(byte *buffer, uint32 size) { uint32 Sword2Engine::getSaveDescription(uint16 slotNo, byte *description) { char saveFileName[MAX_FILENAME_LEN]; - sprintf(saveFileName, "%s.%.3d", _targetName, slotNo); + sprintf(saveFileName, "%s.%.3d", _targetName.c_str(), slotNo); SaveFile *in; @@ -382,7 +382,7 @@ bool Sword2Engine::saveExists(void) { bool Sword2Engine::saveExists(uint16 slotNo) { char saveFileName[MAX_FILENAME_LEN]; - sprintf(saveFileName, "%s.%.3d", _targetName, slotNo); + sprintf(saveFileName, "%s.%.3d", _targetName.c_str(), slotNo); SaveFile *in; |