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author | Torbjörn Andersson | 2003-11-03 07:47:42 +0000 |
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committer | Torbjörn Andersson | 2003-11-03 07:47:42 +0000 |
commit | b3b0118292df23a5d4bf0e9b32a56fb4ddfba1ea (patch) | |
tree | df5851f12ebb885d05db421078980e122698243e /sword2/save_rest.h | |
parent | 0ece8aab8b03e0aead5f18e33797ec85294bf158 (diff) | |
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The resource and memory managers are now created dynamically.
Renamed the resource manager's open/close methods openResource() and
closeResource() to avoid confusion. (It was I who originally shortened
their names to open() and close(), but I've changed my mind now.)
Moved more stuff into Sword2Engine.
svn-id: r11088
Diffstat (limited to 'sword2/save_rest.h')
-rw-r--r-- | sword2/save_rest.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/sword2/save_rest.h b/sword2/save_rest.h index 9f60c3f7e7..b8e1324cd9 100644 --- a/sword2/save_rest.h +++ b/sword2/save_rest.h @@ -26,14 +26,6 @@ namespace Sword2 { #define SAVE_DESCRIPTION_LEN 64 -uint32 SaveGame(uint16 slotNo, uint8 *description); -uint32 RestoreGame(uint16 slotNo); -uint32 GetSaveDescription(uint16 slotNo, uint8 *description); -bool SaveExists(uint16 slotNo); -void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc); -uint32 RestoreFromBuffer(mem *buffer, uint32 size); -uint32 FindBufferSize(void); - // Save & Restore error codes #define SR_OK 0x00000000 // No worries |