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authorTorbjörn Andersson2003-11-03 07:47:42 +0000
committerTorbjörn Andersson2003-11-03 07:47:42 +0000
commitb3b0118292df23a5d4bf0e9b32a56fb4ddfba1ea (patch)
treedf5851f12ebb885d05db421078980e122698243e /sword2/save_rest.h
parent0ece8aab8b03e0aead5f18e33797ec85294bf158 (diff)
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The resource and memory managers are now created dynamically.
Renamed the resource manager's open/close methods openResource() and closeResource() to avoid confusion. (It was I who originally shortened their names to open() and close(), but I've changed my mind now.) Moved more stuff into Sword2Engine. svn-id: r11088
Diffstat (limited to 'sword2/save_rest.h')
-rw-r--r--sword2/save_rest.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/sword2/save_rest.h b/sword2/save_rest.h
index 9f60c3f7e7..b8e1324cd9 100644
--- a/sword2/save_rest.h
+++ b/sword2/save_rest.h
@@ -26,14 +26,6 @@ namespace Sword2 {
#define SAVE_DESCRIPTION_LEN 64
-uint32 SaveGame(uint16 slotNo, uint8 *description);
-uint32 RestoreGame(uint16 slotNo);
-uint32 GetSaveDescription(uint16 slotNo, uint8 *description);
-bool SaveExists(uint16 slotNo);
-void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc);
-uint32 RestoreFromBuffer(mem *buffer, uint32 size);
-uint32 FindBufferSize(void);
-
// Save & Restore error codes
#define SR_OK 0x00000000 // No worries