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authorTorbjörn Andersson2003-09-20 17:48:53 +0000
committerTorbjörn Andersson2003-09-20 17:48:53 +0000
commitffce9177d001c7bb033a4bc1b8393ff231b6c144 (patch)
treed9776e6a5e29806560e18edb52e713f466268cdc /sword2/save_rest.h
parent588af50cd6141066780e2a03da87734aec826077 (diff)
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The usual cleanup, plus make sure to delete SaveFileManager if
open_savefile() fails. svn-id: r10339
Diffstat (limited to 'sword2/save_rest.h')
-rw-r--r--sword2/save_rest.h43
1 files changed, 26 insertions, 17 deletions
diff --git a/sword2/save_rest.h b/sword2/save_rest.h
index 1d06b998cd..78c6899b6c 100644
--- a/sword2/save_rest.h
+++ b/sword2/save_rest.h
@@ -20,29 +20,38 @@
#ifndef SAVE_REST_H
#define SAVE_REST_H
-
-//#include "src\driver96.h"
#include "memory.h"
#define SAVE_DESCRIPTION_LEN 64
-uint32 SaveGame(uint16 slotNo, uint8 *description);
-uint32 RestoreGame(uint16 slotNo);
-uint32 GetSaveDescription(uint16 slotNo, uint8 *description);
-bool SaveExists(uint16 slotNo);
-void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc);
-uint32 RestoreFromBuffer(mem *buffer, uint32 size);
-uint32 FindBufferSize( void );
-
+uint32 SaveGame(uint16 slotNo, uint8 *description);
+uint32 RestoreGame(uint16 slotNo);
+uint32 GetSaveDescription(uint16 slotNo, uint8 *description);
+bool SaveExists(uint16 slotNo);
+void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc);
+uint32 RestoreFromBuffer(mem *buffer, uint32 size);
+uint32 FindBufferSize(void);
// Save & Restore error codes
-// ERROR CODE VALUE MEANING REASON
-// ========== ===== ======= ======
-#define SR_OK 0x00000000 // ok No worries
-#define SR_ERR_FILEOPEN 0x00000001 // can't open file Could create file for saving, or couldn't find file for loading
-#define SR_ERR_INCOMPATIBLE 0x00000002 // (RestoreGame only) incompatible savegame data Savegame file is obsolete. (Won't happen after development stops)
-#define SR_ERR_READFAIL 0x00000003 // (RestoreGame only) failed on reading savegame file Something screwed up during the fread()
-#define SR_ERR_WRITEFAIL 0x00000004 // (SaveGame only) failed on writing savegame file Something screwed up during the fwrite() - could be hard-drive full..?
+#define SR_OK 0x00000000 // No worries
+#define SR_ERR_FILEOPEN 0x00000001 // can't open file - Couldn't
+ // create file for saving, or
+ // couldn't find file for
+ // loading.
+#define SR_ERR_INCOMPATIBLE 0x00000002 // (RestoreGame only)
+ // incompatible savegame data.
+ // Savegame file is obsolete.
+ // (Won't happen after
+ // development stops)
+#define SR_ERR_READFAIL 0x00000003 // (RestoreGame only) failed on
+ // reading savegame file -
+ // Something screwed up during
+ // the fread()
+#define SR_ERR_WRITEFAIL 0x00000004 // (SaveGame only) failed on
+ // writing savegame file -
+ // Something screwed up during
+ // the fwrite() - could be
+ // hard-drive full..?
#endif