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author | Torbjörn Andersson | 2003-10-18 08:11:50 +0000 |
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committer | Torbjörn Andersson | 2003-10-18 08:11:50 +0000 |
commit | 3a43829b885fe67b3165f2f75778dbbb65d1d560 (patch) | |
tree | 278c5af17333be11f75eef711c004fc6a606f9f7 /sword2/sound.h | |
parent | 23b3e4cc7da9797d8dcccf7d93a6dd2571272644 (diff) | |
download | scummvm-rg350-3a43829b885fe67b3165f2f75778dbbb65d1d560.tar.gz scummvm-rg350-3a43829b885fe67b3165f2f75778dbbb65d1d560.tar.bz2 scummvm-rg350-3a43829b885fe67b3165f2f75778dbbb65d1d560.zip |
Moved the opcode functions into the Logic class.
svn-id: r10885
Diffstat (limited to 'sword2/sound.h')
-rw-r--r-- | sword2/sound.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/sword2/sound.h b/sword2/sound.h index 327db16677..66a68db660 100644 --- a/sword2/sound.h +++ b/sword2/sound.h @@ -53,9 +53,6 @@ void UnpauseAllSound(void); void Kill_music(void); -int32 FN_play_music(int32 *params); // for save_Rest.cpp -int32 FN_stop_music(int32 *params); - // used to store id of tunes that loop, for save & restore extern uint32 looping_music_id; |