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author | Torbjörn Andersson | 2003-10-04 08:07:03 +0000 |
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committer | Torbjörn Andersson | 2003-10-04 08:07:03 +0000 |
commit | 4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea (patch) | |
tree | 94baeb942b4be42108295e9198522bd2f01aec7a /sword2/sound.h | |
parent | 1efd91d5154458b5030717150a60ffb87b5b6957 (diff) | |
download | scummvm-rg350-4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea.tar.gz scummvm-rg350-4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea.tar.bz2 scummvm-rg350-4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea.zip |
Changed to use #include "bs2/..." and removed the inclusion of standard C
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
Diffstat (limited to 'sword2/sound.h')
-rw-r--r-- | sword2/sound.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/sword2/sound.h b/sword2/sound.h index 3c2a1f2890..327db16677 100644 --- a/sword2/sound.h +++ b/sword2/sound.h @@ -30,8 +30,6 @@ #ifndef SOUND_H #define SOUND_H -#include "common/scummsys.h" - namespace Sword2 { // fx types |