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author | Max Horn | 2003-10-04 00:52:27 +0000 |
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committer | Max Horn | 2003-10-04 00:52:27 +0000 |
commit | 5a074e6137dc8368132e4e192c018806c1723222 (patch) | |
tree | 222778195b0abbd5698e6decbccfc99ed4f2f894 /sword2/sound.h | |
parent | 68d923505efb9cb45366b0528f8bf039c1b18902 (diff) | |
download | scummvm-rg350-5a074e6137dc8368132e4e192c018806c1723222.tar.gz scummvm-rg350-5a074e6137dc8368132e4e192c018806c1723222.tar.bz2 scummvm-rg350-5a074e6137dc8368132e4e192c018806c1723222.zip |
added namespace Sword2
svn-id: r10581
Diffstat (limited to 'sword2/sound.h')
-rw-r--r-- | sword2/sound.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/sword2/sound.h b/sword2/sound.h index 4ba808b966..3c2a1f2890 100644 --- a/sword2/sound.h +++ b/sword2/sound.h @@ -32,6 +32,8 @@ #include "common/scummsys.h" +namespace Sword2 { + // fx types #define FX_SPOT 0 @@ -59,4 +61,6 @@ int32 FN_stop_music(int32 *params); // used to store id of tunes that loop, for save & restore extern uint32 looping_music_id; +} // End of namespace Sword2 + #endif |