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authorTorbjörn Andersson2003-09-20 12:43:52 +0000
committerTorbjörn Andersson2003-09-20 12:43:52 +0000
commit6539b8a0e64ffceb90c2bc8eaeae87b9b3dae7a0 (patch)
tree77450539ca0e86012772fe3a46d2d755ca217621 /sword2/sound.h
parentf4861af4d22e42d6ca4c6eafaa9bce72e0533d5d (diff)
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cleanup
svn-id: r10333
Diffstat (limited to 'sword2/sound.h')
-rw-r--r--sword2/sound.h21
1 files changed, 14 insertions, 7 deletions
diff --git a/sword2/sound.h b/sword2/sound.h
index 5a504a88a4..4ba808b966 100644
--- a/sword2/sound.h
+++ b/sword2/sound.h
@@ -33,23 +33,30 @@
#include "common/scummsys.h"
// fx types
+
#define FX_SPOT 0
#define FX_LOOP 1
#define FX_RANDOM 2
#define FX_SPOT2 3
-void Init_fx_queue(void); // to be called during system initialisation
-void Process_fx_queue(void); // to be called from the main loop, once per cycle
-void Clear_fx_queue(void); // stops all fx & clears the queue - eg. when leaving a location
-void PauseAllSound(void); // James25july97
-void UnpauseAllSound(void); // James25july97
+// to be called during system initialisation
+void Init_fx_queue(void);
+
+// to be called from the main loop, once per cycle
+void Process_fx_queue(void);
+
+// stops all fx & clears the queue - eg. when leaving a location
+void Clear_fx_queue(void);
-void Kill_music(void); // James22aug97
+void PauseAllSound(void);
+void UnpauseAllSound(void);
+void Kill_music(void);
int32 FN_play_music(int32 *params); // for save_Rest.cpp
int32 FN_stop_music(int32 *params);
-extern uint32 looping_music_id; // used to store id of tunes that loop, for save & restore
+// used to store id of tunes that loop, for save & restore
+extern uint32 looping_music_id;
#endif