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author | Torbjörn Andersson | 2003-09-20 12:43:52 +0000 |
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committer | Torbjörn Andersson | 2003-09-20 12:43:52 +0000 |
commit | 6539b8a0e64ffceb90c2bc8eaeae87b9b3dae7a0 (patch) | |
tree | 77450539ca0e86012772fe3a46d2d755ca217621 /sword2/sound.h | |
parent | f4861af4d22e42d6ca4c6eafaa9bce72e0533d5d (diff) | |
download | scummvm-rg350-6539b8a0e64ffceb90c2bc8eaeae87b9b3dae7a0.tar.gz scummvm-rg350-6539b8a0e64ffceb90c2bc8eaeae87b9b3dae7a0.tar.bz2 scummvm-rg350-6539b8a0e64ffceb90c2bc8eaeae87b9b3dae7a0.zip |
cleanup
svn-id: r10333
Diffstat (limited to 'sword2/sound.h')
-rw-r--r-- | sword2/sound.h | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/sword2/sound.h b/sword2/sound.h index 5a504a88a4..4ba808b966 100644 --- a/sword2/sound.h +++ b/sword2/sound.h @@ -33,23 +33,30 @@ #include "common/scummsys.h" // fx types + #define FX_SPOT 0 #define FX_LOOP 1 #define FX_RANDOM 2 #define FX_SPOT2 3 -void Init_fx_queue(void); // to be called during system initialisation -void Process_fx_queue(void); // to be called from the main loop, once per cycle -void Clear_fx_queue(void); // stops all fx & clears the queue - eg. when leaving a location -void PauseAllSound(void); // James25july97 -void UnpauseAllSound(void); // James25july97 +// to be called during system initialisation +void Init_fx_queue(void); + +// to be called from the main loop, once per cycle +void Process_fx_queue(void); + +// stops all fx & clears the queue - eg. when leaving a location +void Clear_fx_queue(void); -void Kill_music(void); // James22aug97 +void PauseAllSound(void); +void UnpauseAllSound(void); +void Kill_music(void); int32 FN_play_music(int32 *params); // for save_Rest.cpp int32 FN_stop_music(int32 *params); -extern uint32 looping_music_id; // used to store id of tunes that loop, for save & restore +// used to store id of tunes that loop, for save & restore +extern uint32 looping_music_id; #endif |