aboutsummaryrefslogtreecommitdiff
path: root/sword2/speech.cpp
diff options
context:
space:
mode:
authorTorbjörn Andersson2003-11-02 17:17:10 +0000
committerTorbjörn Andersson2003-11-02 17:17:10 +0000
commit2adc1476000c43b66521f61b74f8659147ccb28a (patch)
treec2c152fb9e5d6339d5130d8114274e5db6c317f3 /sword2/speech.cpp
parentc4404baa45f67f2f5cf5241b1c77fc16d6b12585 (diff)
downloadscummvm-rg350-2adc1476000c43b66521f61b74f8659147ccb28a.tar.gz
scummvm-rg350-2adc1476000c43b66521f61b74f8659147ccb28a.tar.bz2
scummvm-rg350-2adc1476000c43b66521f61b74f8659147ccb28a.zip
Moved some more "homeless" functions into Sword2Engine. (Don't worry -- I
promise I will get rid of g_sword2 later.) svn-id: r11057
Diffstat (limited to 'sword2/speech.cpp')
-rw-r--r--sword2/speech.cpp41
1 files changed, 21 insertions, 20 deletions
diff --git a/sword2/speech.cpp b/sword2/speech.cpp
index 4831f00e47..4b31618df3 100644
--- a/sword2/speech.cpp
+++ b/sword2/speech.cpp
@@ -41,24 +41,25 @@
namespace Sword2 {
-#define INS_talk 1
-#define INS_anim 2
-#define INS_reverse_anim 3
-#define INS_walk 4
-#define INS_turn 5
-#define INS_face 6
-#define INS_trace 7
-#define INS_no_sprite 8
-#define INS_sort 9
-#define INS_foreground 10
-#define INS_background 11
-#define INS_table_anim 12
-#define INS_reverse_table_anim 13
-#define INS_walk_to_anim 14
-#define INS_set_frame 15
-#define INS_stand_after_anim 16
-
-#define INS_quit 42
+enum {
+ INS_talk = 1,
+ INS_anim = 2,
+ INS_reverse_anim = 3,
+ INS_walk = 4,
+ INS_turn = 5,
+ INS_face = 6,
+ INS_trace = 7,
+ INS_no_sprite = 8,
+ INS_sort = 9,
+ INS_foreground = 10,
+ INS_background = 11,
+ INS_table_anim = 12,
+ INS_reverse_table_anim = 13,
+ INS_walk_to_anim = 14,
+ INS_set_frame = 15,
+ INS_stand_after_anim = 16,
+ INS_quit = 42
+};
// when not playing a wav we calculate the speech time based upon length of
// ascii
@@ -1451,8 +1452,8 @@ void LocateTalker(int32 *params) {
// adjust the text coords for RDSPR_DISPLAYALIGN
- text_x -= this_screen.scroll_offset_x;
- text_y -= this_screen.scroll_offset_y;
+ text_x -= g_sword2->_thisScreen.scroll_offset_x;
+ text_y -= g_sword2->_thisScreen.scroll_offset_y;
// release the anim resource
res_man.close(anim_id);