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author | Joost Peters | 2003-08-27 00:36:01 +0000 |
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committer | Joost Peters | 2003-08-27 00:36:01 +0000 |
commit | 3443c5c3d0c9fda270ab9e2ec3c5eeed98522a60 (patch) | |
tree | 1007e8cdcef5dc07f32e4871c0e8fc0f9af54a0f /sword2/speech.cpp | |
parent | b91c182571c3f699e1b387ba94eaa1a16e55c60a (diff) | |
download | scummvm-rg350-3443c5c3d0c9fda270ab9e2ec3c5eeed98522a60.tar.gz scummvm-rg350-3443c5c3d0c9fda270ab9e2ec3c5eeed98522a60.tar.bz2 scummvm-rg350-3443c5c3d0c9fda270ab9e2ec3c5eeed98522a60.zip |
Basic speech code, the change in speech.cpp is needed for me, but I am afraid it might break "speech.clu opening" for someone else..I'm confused as to how this all works. heh.
Anyway, if you hear no voices: this is probably where to look.
svn-id: r9871
Diffstat (limited to 'sword2/speech.cpp')
-rw-r--r-- | sword2/speech.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/sword2/speech.cpp b/sword2/speech.cpp index d2f9258e2d..07d663b0a2 100644 --- a/sword2/speech.cpp +++ b/sword2/speech.cpp @@ -1577,7 +1577,8 @@ int32 FN_i_speak(int32 *params) //Tony18Oct96 (revamped by James01july97) } else #endif // _SWORD2_DEBUG { - strcpy(speechFile,"speech.clu"); + strcpy(speechFile, g_sword2->getGameDataPath()); + strcat(speechFile,"speech.clu"); } } //------------------------------ |