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authorTorbjörn Andersson2003-09-30 09:27:27 +0000
committerTorbjörn Andersson2003-09-30 09:27:27 +0000
commit568a4bd8394e8ada14c6dabb1dda149c8e5f5608 (patch)
treeb96d7c29d6c68b9dbe549242e93993e1cfd195fe /sword2/speech.cpp
parente70fcf1737812b3afa35f5350ba80e07d8359569 (diff)
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Changed the resource manager object to use more ScummVM-like naming.
svn-id: r10499
Diffstat (limited to 'sword2/speech.cpp')
-rw-r--r--sword2/speech.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/sword2/speech.cpp b/sword2/speech.cpp
index c95fa119d4..fddcb59f4f 100644
--- a/sword2/speech.cpp
+++ b/sword2/speech.cpp
@@ -219,9 +219,9 @@ int32 FN_choose(int32 *params) {
for (j = 0; j < 15; j++) {
if (j < IN_SUBJECT) {
debug(5, " ICON res %d for %d", subject_list[j].res, j);
- icon = res_man.Res_open(subject_list[j].res) + sizeof(_standardHeader) + RDMENU_ICONWIDE * RDMENU_ICONDEEP;
+ icon = res_man.open(subject_list[j].res) + sizeof(_standardHeader) + RDMENU_ICONWIDE * RDMENU_ICONDEEP;
SetMenuIcon(RDMENU_BOTTOM, (uint8) j, icon);
- res_man.Res_close(subject_list[j].res);
+ res_man.close(subject_list[j].res);
} else {
//no icon here
debug(5, " NULL for %d", j);
@@ -267,9 +267,9 @@ int32 FN_choose(int32 *params) {
// change all others to grey
if (j != hit) {
- icon = res_man.Res_open( subject_list[j].res ) + sizeof(_standardHeader);
+ icon = res_man.open( subject_list[j].res ) + sizeof(_standardHeader);
SetMenuIcon(RDMENU_BOTTOM, (uint8) j, icon);
- res_man.Res_close(subject_list[j].res);
+ res_man.close(subject_list[j].res);
}
}
@@ -373,7 +373,7 @@ int32 FN_they_do(int32 *params) {
int32 target = params[0];
// request status of target
- head = (_standardHeader*) res_man.Res_open(target);
+ head = (_standardHeader*) res_man.open(target);
if (head->fileType != GAME_OBJECT)
Con_fatal_error("FN_they_do %d not an object", target);
@@ -382,7 +382,7 @@ int32 FN_they_do(int32 *params) {
//call the base script - this is the graphic/mouse service call
RunScript(raw_script_ad, raw_script_ad, &null_pc);
- res_man.Res_close(target);
+ res_man.close(target);
// result is 1 for waiting, 0 for busy
@@ -437,7 +437,7 @@ int32 FN_they_do_we_wait(int32 *params) {
// ok, see if the target is busy - we must request this info from the
// target object
- head = (_standardHeader*) res_man.Res_open(target);
+ head = (_standardHeader*) res_man.open(target);
if (head->fileType != GAME_OBJECT)
Con_fatal_error("FN_they_do_we_wait %d not an object", target);
@@ -446,7 +446,7 @@ int32 FN_they_do_we_wait(int32 *params) {
// call the base script - this is the graphic/mouse service call
RunScript(raw_script_ad, raw_script_ad, &null_pc);
- res_man.Res_close(target);
+ res_man.close(target);
ob_logic = (Object_logic *) params[0];
@@ -516,7 +516,7 @@ int32 FN_we_wait(int32 *params) {
int32 target = params[0];
// request status of target
- head = (_standardHeader*) res_man.Res_open(target);
+ head = (_standardHeader*) res_man.open(target);
if (head->fileType != GAME_OBJECT)
Con_fatal_error("FN_we_wait %d not an object", target);
@@ -525,7 +525,7 @@ int32 FN_we_wait(int32 *params) {
// call the base script - this is the graphic/mouse service call
RunScript(raw_script_ad, raw_script_ad, &null_pc);
- res_man.Res_close(target);
+ res_man.close(target);
// result is 1 for waiting, 0 for busy
@@ -564,7 +564,7 @@ int32 FN_timed_wait(int32 *params) {
ob_logic->looping = params[2]; //first time in
// request status of target
- head = (_standardHeader*) res_man.Res_open(target);
+ head = (_standardHeader*) res_man.open(target);
if (head->fileType != GAME_OBJECT)
Con_fatal_error("FN_timed_wait %d not an object", target);
@@ -573,7 +573,7 @@ int32 FN_timed_wait(int32 *params) {
// call the base script - this is the graphic/mouse service call
RunScript(raw_script_ad, raw_script_ad, &null_pc);
- res_man.Res_close(target);
+ res_man.close(target);
// result is 1 for waiting, 0 for busy
@@ -1010,9 +1010,9 @@ int32 FN_i_speak(int32 *params) {
// if the resource number is within range & it's not
// a null resource
- if (res_man.Res_check_valid(text_res)) {
+ if (res_man.checkValid(text_res)) {
// open the resource
- head = (_standardHeader*) res_man.Res_open(text_res);
+ head = (_standardHeader*) res_man.open(text_res);
if (head->fileType == TEXT_FILE) {
// if it's not an animation file
@@ -1027,7 +1027,7 @@ int32 FN_i_speak(int32 *params) {
}
// close the resource
- res_man.Res_close(text_res);
+ res_man.close(text_res);
if (RESULT)
return IR_CONT;
@@ -1048,11 +1048,11 @@ int32 FN_i_speak(int32 *params) {
local_text = params[S_TEXT] & 0xffff;
// open text file & get the line
- text = FetchTextLine(res_man.Res_open(text_res), local_text);
+ text = FetchTextLine(res_man.open(text_res), local_text);
officialTextNumber = READ_LE_UINT16(text);
// now ok to close the text file
- res_man.Res_close(text_res);
+ res_man.close(text_res);
#ifdef _SWORD2_DEBUG
// prevent dud lines from appearing while testing text & speech
@@ -1191,7 +1191,7 @@ int32 FN_i_speak(int32 *params) {
File fp;
- sprintf(speechFile, "speech%d.clu", res_man.WhichCd());
+ sprintf(speechFile, "speech%d.clu", res_man.whichCd());
if (fp.open(speechFile))
fp.close();
@@ -1234,7 +1234,7 @@ int32 FN_i_speak(int32 *params) {
ob_graphic->anim_pc++;
// open the anim file
- anim_file = res_man.Res_open(ob_graphic->anim_resource);
+ anim_file = res_man.open(ob_graphic->anim_resource);
anim_head = FetchAnimHeader(anim_file);
if (!speech_anim_type) {
@@ -1264,7 +1264,7 @@ int32 FN_i_speak(int32 *params) {
}
// close the anim file
- res_man.Res_close(ob_graphic->anim_resource);
+ res_man.close(ob_graphic->anim_resource);
} else if (speech_anim_type) {
// Placed here so we actually display the last frame of the
// anim.
@@ -1436,7 +1436,7 @@ void LocateTalker(int32 *params) {
// build_display.cpp
// open animation file & set up the necessary pointers
- file = res_man.Res_open(anim_id);
+ file = res_man.open(anim_id);
anim_head = FetchAnimHeader(file);
@@ -1488,7 +1488,7 @@ void LocateTalker(int32 *params) {
text_y -= this_screen.scroll_offset_y;
// release the anim resource
- res_man.Res_close(anim_id);
+ res_man.close(anim_id);
}
}
@@ -1542,7 +1542,7 @@ void Form_text(int32 *params) {
local_text = params[S_TEXT] & 0xffff;
// open text file & get the line
- text = FetchTextLine(res_man.Res_open(text_res), local_text);
+ text = FetchTextLine(res_man.open(text_res), local_text);
// 'text + 2' to skip the first 2 bytes which form the line
// reference number
@@ -1553,7 +1553,7 @@ void Form_text(int32 *params) {
POSITION_AT_CENTRE_OF_BASE);
// now ok to close the text file
- res_man.Res_close(text_res);
+ res_man.close(text_res);
// set speech duration, in case not using wav
// no. of cycles = (no. of chars) + 30
@@ -1583,7 +1583,7 @@ void GetCorrectCdForSpeech(int32 wavId) {
// if we specifically need CD1 or CD2 (ie. it's not on both)
// then check it's there (& ask for it if it's not there)
if (cd == 1 || cd == 2)
- res_man.GetCd(cd);
+ res_man.getCd(cd);
}
#endif