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authorTorbjörn Andersson2003-12-11 13:08:36 +0000
committerTorbjörn Andersson2003-12-11 13:08:36 +0000
commit9f465dab04138478ab143a3d7ab46550a701f06e (patch)
tree1b422995d363179dddb360dce04df980a0830820 /sword2/speech.cpp
parent232fe2889a02ca87ba988da049b00247a1617a25 (diff)
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cleanup
svn-id: r11581
Diffstat (limited to 'sword2/speech.cpp')
-rw-r--r--sword2/speech.cpp55
1 files changed, 23 insertions, 32 deletions
diff --git a/sword2/speech.cpp b/sword2/speech.cpp
index ec04bd4efb..3ae4b9bbe9 100644
--- a/sword2/speech.cpp
+++ b/sword2/speech.cpp
@@ -558,7 +558,6 @@ int32 Logic::fnSpeechProcess(int32 *params) {
Object_speech *ob_speech;
int32 pars[9];
- int32 ret;
ob_speech = (Object_speech *) _vm->_memory->intToPtr(params[1]);
@@ -766,7 +765,7 @@ int32 Logic::fnSpeechProcess(int32 *params) {
pars[0] = params[0]; // ob_graphic
pars[1] = ob_speech->ins1; // anim_resource
pars[2] = ob_speech->ins2; // FIRST_FRAME or LAST_FRAME
- ret = fnSetFrame(pars);
+ fnSetFrame(pars);
ob_speech->command = 0; // command finished
ob_speech->wait_state = 1; // waiting for command
return IR_REPEAT; // come back again next cycle
@@ -861,13 +860,13 @@ int32 Logic::fnISpeak(int32 *params) {
uint32 local_text;
uint32 text_res;
uint8 *text;
- static uint8 textRunning, speechRunning;
+ static bool speechRunning;
int32 *anim_table;
- uint8 speechFinished = 0;
+ bool speechFinished = false;
int8 speech_pan;
char speechFile[256];
- static uint8 cycle_skip = 0;
- uint32 rv;
+ static bool cycle_skip = false;
+ uint32 rv;
// for text/speech testing & checking for correct file type
_standardHeader *head;
@@ -892,18 +891,18 @@ int32 Logic::fnISpeak(int32 *params) {
// for this line either, then just quit back to script right
// now!
- if (_vm->_gui->_subtitles == 0 && wantSpeechForLine(params[S_WAV]) == 0)
+ if (!_vm->_gui->_subtitles && !wantSpeechForLine(params[S_WAV]))
return IR_CONT;
- if (cycle_skip == 0) {
+ if (!cycle_skip) {
// drop out for 1st cycle to allow walks/anims to end
// & display last frame/ before system locks while
// speech loaded
- cycle_skip = 1;
+ cycle_skip = true;
return IR_REPEAT;
} else
- cycle_skip = 0;
+ cycle_skip = false;
_vm->_debugger->_textNumber = params[S_TEXT]; // for debug info
@@ -932,7 +931,7 @@ int32 Logic::fnISpeak(int32 *params) {
if (head->fileType == TEXT_FILE) {
// if it's not an animation file
// if line number is out of range
- if (_vm->checkTextLine((uint8 *) head, local_text) == 0) {
+ if (!_vm->checkTextLine((uint8 *) head, local_text)) {
// line number out of range
RESULT = 2;
}
@@ -1049,7 +1048,7 @@ int32 Logic::fnISpeak(int32 *params) {
// is it to be speech or subtitles or both?
// assume not running until know otherwise
- speechRunning = 0;
+ speechRunning = false;
// New fudge for 'fx' subtitles
// if speech is selected, and this line is allowed speech
@@ -1097,8 +1096,7 @@ int32 Logic::fnISpeak(int32 *params) {
rv = _vm->_sound->playCompSpeech(speechFile, params[S_WAV], SPEECH_VOLUME, speech_pan);
if (rv == RD_OK) {
// ok, we've got something to play
- // (2 means not playing yet - see below)
- speechRunning = 1;
+ speechRunning = true;
// set it playing now (we might want to do
// this next cycle, don't know yet)
@@ -1109,15 +1107,10 @@ int32 Logic::fnISpeak(int32 *params) {
}
// if we want subtitles, or speech failed to load
- if (_vm->_gui->_subtitles || speechRunning == 0) {
+ if (_vm->_gui->_subtitles || !speechRunning) {
// then we're going to show the text
- textRunning = 1;
-
// so create the text sprite
formText(params);
- } else {
- // otherwise don't want text
- textRunning = 0;
}
}
@@ -1170,16 +1163,16 @@ int32 Logic::fnISpeak(int32 *params) {
// if there is a wav then we're using that to end the speech naturally
- // if playing a sample (note that value of '2' means about to play!)
+ // if playing a sample
- if (speechRunning == 1) {
+ if (speechRunning) {
if (!_unpauseZone) {
// has it finished?
if (_vm->_sound->getSpeechStatus() == RDSE_SAMPLEFINISHED)
- speechFinished = 1;
+ speechFinished = true;
} else
_unpauseZone--;
- } else if (speechRunning == 0 && _speechTime) {
+ } else if (!speechRunning && _speechTime) {
// counting down text time because there is no sample - this
// ends the speech
@@ -1188,7 +1181,7 @@ int32 Logic::fnISpeak(int32 *params) {
_speechTime--;
if (!_speechTime)
- speechFinished = 1;
+ speechFinished = true;
}
// ok, all is running along smoothly - but a click means stop
@@ -1219,12 +1212,11 @@ int32 Logic::fnISpeak(int32 *params) {
}
}
- do {
- // trash anything thats buffered
- me = _vm->_input->mouseEvent();
- } while (me);
+ // Trash anything that's buffered
+ while (_vm->_input->mouseEvent())
+ ;
- speechFinished = 1;
+ speechFinished = true;
// if speech sample playing
if (speechRunning) {
@@ -1254,8 +1246,7 @@ int32 Logic::fnISpeak(int32 *params) {
ob_graphic->anim_pc = 0;
}
- textRunning = 0;
- speechRunning = 0;
+ speechRunning = false;
// no longer in a script function loop
ob_logic->looping = 0;