aboutsummaryrefslogtreecommitdiff
path: root/sword2/speech.cpp
diff options
context:
space:
mode:
authorTorbjörn Andersson2003-09-26 06:26:18 +0000
committerTorbjörn Andersson2003-09-26 06:26:18 +0000
commitb7a5024dafefab136c9fc9d5af67588349178681 (patch)
treefe16616d3e4ed48a1e36d20b5e62de2201eaa3e2 /sword2/speech.cpp
parentc03b99eab6367c22d6a7fced806690e23ae3baa2 (diff)
downloadscummvm-rg350-b7a5024dafefab136c9fc9d5af67588349178681.tar.gz
scummvm-rg350-b7a5024dafefab136c9fc9d5af67588349178681.tar.bz2
scummvm-rg350-b7a5024dafefab136c9fc9d5af67588349178681.zip
Ok, I'm stupid.
The initial sample is, indeed, two bytes, just like the rest of them, but it really, really helps if you read it from the correct position in the file. After fixing that, it turned out that my changing of signedness of the sample was also wrong. Funny how those two bugs almost cancelled each other out. Almost. I've made a few other changes as well, but they're just to clean things up a bit. The credits music works for me, and I've played the game up to arriving in Quaramonte, with no obvious music-related problems. svn-id: r10412
Diffstat (limited to 'sword2/speech.cpp')
0 files changed, 0 insertions, 0 deletions