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author | Torbjörn Andersson | 2003-09-26 06:26:18 +0000 |
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committer | Torbjörn Andersson | 2003-09-26 06:26:18 +0000 |
commit | b7a5024dafefab136c9fc9d5af67588349178681 (patch) | |
tree | fe16616d3e4ed48a1e36d20b5e62de2201eaa3e2 /sword2/speech.cpp | |
parent | c03b99eab6367c22d6a7fced806690e23ae3baa2 (diff) | |
download | scummvm-rg350-b7a5024dafefab136c9fc9d5af67588349178681.tar.gz scummvm-rg350-b7a5024dafefab136c9fc9d5af67588349178681.tar.bz2 scummvm-rg350-b7a5024dafefab136c9fc9d5af67588349178681.zip |
Ok, I'm stupid.
The initial sample is, indeed, two bytes, just like the rest of them, but
it really, really helps if you read it from the correct position in the
file.
After fixing that, it turned out that my changing of signedness of the
sample was also wrong. Funny how those two bugs almost cancelled each other
out. Almost.
I've made a few other changes as well, but they're just to clean things up
a bit. The credits music works for me, and I've played the game up to
arriving in Quaramonte, with no obvious music-related problems.
svn-id: r10412
Diffstat (limited to 'sword2/speech.cpp')
0 files changed, 0 insertions, 0 deletions