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authorTorbjörn Andersson2004-04-27 08:59:58 +0000
committerTorbjörn Andersson2004-04-27 08:59:58 +0000
commit49fc62b4d0a3d905195fa70e34dd33b10a49c62f (patch)
tree8f940da0ae42873a9cf5007967d8c36a4c0b3255 /sword2/startup.cpp
parentaaf508d4da5ac68a4d7d4fdae9b64983a7177654 (diff)
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Cleanup
svn-id: r13649
Diffstat (limited to 'sword2/startup.cpp')
-rw-r--r--sword2/startup.cpp191
1 files changed, 80 insertions, 111 deletions
diff --git a/sword2/startup.cpp b/sword2/startup.cpp
index 661d702b1b..f5899c1dc9 100644
--- a/sword2/startup.cpp
+++ b/sword2/startup.cpp
@@ -21,6 +21,7 @@
#include "common/file.h"
#include "sword2/sword2.h"
#include "sword2/console.h"
+#include "sword2/interpreter.h"
#include "sword2/logic.h"
#include "sword2/maketext.h"
#include "sword2/resman.h"
@@ -30,7 +31,7 @@
namespace Sword2 {
-uint32 Logic::initStartMenu(void) {
+bool Logic::initStartMenu(void) {
// Print out a list of all the start points available.
// There should be a linc produced file called startup.txt.
// This file should contain ascii numbers of all the resource game
@@ -40,72 +41,60 @@ uint32 Logic::initStartMenu(void) {
File fp;
- uint32 pos = 0;
- char *raw_script;
- uint32 null_pc;
-
- char ascii_start_ids[MAX_starts][7];
-
// ok, load in the master screen manager file
- _totalStartups = 0; // no starts
-
- debug(5, "initialising start menu");
+ _totalStartups = 0;
if (!fp.open("startup.inf")) {
- warning("initStartMenu: cannot open startup.inf - the debugger won't have a start menu");
- return 0;
+ warning("Cannot open startup.inf - the debugger won't have a start menu");
+ return false;
}
// The startup.inf file which contains a list of all the files. Now
// extract the filenames
+ int start_ids[MAX_starts];
+
while (1) {
bool done = false;
- while (1) {
- byte b = fp.readByte();
+ start_ids[_totalScreenManagers] = 0;
+
+ // Scan the string until the LF in CRLF
+
+ int b;
+
+ do {
+ b = fp.readByte();
if (fp.ioFailed()) {
done = true;
break;
}
- // Each item ends with CRLF
- if (b == 13) {
- fp.readByte();
- break;
+ if (isdigit(b)) {
+ start_ids[_totalScreenManagers] *= 10;
+ start_ids[_totalScreenManagers] += (b - '0');
}
-
- if (pos < 7)
- ascii_start_ids[_totalScreenManagers][pos] = b;
- pos++;
- }
+ } while (b != 10);
if (done)
break;
- // NULL terminate our extracted string
- ascii_start_ids[_totalScreenManagers][pos] = 0;
-
- // reset position in current slot between entries
- pos = 0;
-
- // done another
_totalScreenManagers++;
if (_totalScreenManagers == MAX_starts) {
- debug(5, "WARNING MAX_starts exceeded!");
+ warning("MAX_starts exceeded");
break;
}
}
fp.close();
- // using this method the Gode generated resource.inf must have #0d0a
+ // Using this method the Gode generated resource.inf must have #0d0a
// on the last entry
- debug(5, "%d screen manager objects", _totalScreenManagers);
+ debug(1, "%d screen manager objects", _totalScreenManagers);
// Open each object and make a query call. The object must fill in a
// startup structure. It may fill in several if it wishes - for
@@ -113,12 +102,12 @@ uint32 Logic::initStartMenu(void) {
// specific vars are set
for (uint i = 0; i < _totalScreenManagers; i++) {
- _startRes = atoi(ascii_start_ids[i]);
+ _startRes = start_ids[i];
- debug(5, "+querying screen manager %d", _startRes);
+ debug(2, "Querying screen manager %d", _startRes);
- // resopen each one and run through the interpretter
- // script 0 is the query request script
+ // Open each one and run through the interpreter. Script 0 is
+ // the query request script
// if the resource number is within range & it's not a null
// resource
@@ -126,13 +115,13 @@ uint32 Logic::initStartMenu(void) {
// start list
if (_vm->_resman->checkValid(_startRes)) {
- debug(5, "- resource %d ok", _startRes);
- raw_script = (char *) _vm->_resman->openResource(_startRes);
- null_pc = 0;
+ char *raw_script = (char *) _vm->_resman->openResource(_startRes);
+ uint32 null_pc = 0;
+
runScript(raw_script, raw_script, &null_pc);
_vm->_resman->closeResource(_startRes);
} else
- debug(5, "- resource %d invalid", _startRes);
+ warning("Start menu resource %d invalid", _startRes);
}
return 1;
@@ -142,34 +131,26 @@ int32 Logic::fnRegisterStartPoint(int32 *params) {
// params: 0 id of startup script to call - key
// 1 pointer to ascii message
-#ifdef _SWORD2_DEBUG
- if (_totalStartups == MAX_starts)
- error("ERROR: _startList full");
+ assert(_totalStartups < MAX_starts);
- // +1 to allow for NULL terminator
- if (strlen((const char *) _vm->_memory->decodePtr(params[1])) + 1 > MAX_description)
- error("ERROR: startup description too long");
-#endif
+ char *name = (char *) _vm->_memory->decodePtr(params[1]);
- // this objects id
_startList[_totalStartups].start_res_id = _startRes;
-
- // a key code to be passed to a script via a script var to SWITCH in
- // the correct start
_startList[_totalStartups].key = params[0];
- strcpy(_startList[_totalStartups].description, (const char *) _vm->_memory->decodePtr(params[1]));
+ strncpy(_startList[_totalStartups].description, name, MAX_description);
+ _startList[_totalStartups].description[MAX_description - 1] = 0;
- // point to next
_totalStartups++;
-
- return 1;
+ return IR_CONT;
}
-void Logic::conPrintStartMenu(void) {
- // the console 'starts' (or 's') command which lists out all the
- // registered start points in the game
+/**
+ * The console 'starts' (or 's') command which lists out all the registered
+ * start points in the game.
+ */
+void Logic::conPrintStartMenu(void) {
if (!_totalStartups) {
Debug_Printf("Sorry - no startup positions registered?\n");
@@ -177,76 +158,64 @@ void Logic::conPrintStartMenu(void) {
Debug_Printf("There is a problem with startup.inf\n");
else
Debug_Printf(" (%d screen managers found in startup.inf)\n", _totalScreenManagers);
- } else {
- for (uint i = 0; i < _totalStartups; i++)
- Debug_Printf("%d (%s)\n", i, _startList[i].description);
+ return;
}
+
+ for (uint i = 0; i < _totalStartups; i++)
+ Debug_Printf("%d (%s)\n", i, _startList[i].description);
}
void Logic::conStart(int start) {
- char *raw_script;
- char *raw_data_ad;
- uint32 null_pc;
-
- if (!_totalStartups)
+ if (!_totalStartups) {
Debug_Printf("Sorry - there are no startups!\n");
- else if (start >= 0 && start < (int) _totalStartups) {
- // do the startup as we've specified a legal start
-
- // restarting - stop sfx, music & speech!
-
- _vm->clearFxQueue();
-
- // fade out any music that is currently playing
- fnStopMusic(NULL);
-
- // halt the sample prematurely
- _vm->_sound->unpauseSpeech();
- _vm->_sound->stopSpeech();
+ return;
+ }
- // clean out all resources & flags, ready for a total
- // restart
+ if (start < 0 || start >= (int) _totalStartups) {
+ Debug_Printf("Not a legal start position\n");
+ return;
+ }
- // remove all resources from memory, including player
- // object & global variables
+ // Restarting - stop sfx, music & speech!
- _vm->_resman->removeAll();
+ _vm->clearFxQueue();
+ fnStopMusic(NULL);
+ _vm->_sound->unpauseSpeech();
+ _vm->_sound->stopSpeech();
- // reopen global variables resource & send address to
- // interpreter - it won't be moving
- _vm->_logic->resetScriptVars();
+ // Remove all resources from memory, including player object and global
+ // variables
- // free all the route memory blocks from previous game
- _router->freeAllRouteMem();
+ _vm->_resman->removeAll();
- // if there was speech text, kill the text block
- if (_speechTextBlocNo) {
- _vm->_fontRenderer->killTextBloc(_speechTextBlocNo);
- _speechTextBlocNo = 0;
- }
+ // Reopen global variables resource and send address to interpreter
+ _vm->_logic->resetScriptVars();
- // set the key
+ // Free all the route memory blocks from previous game
+ _router->freeAllRouteMem();
- // Open George
- raw_data_ad = (char *) _vm->_resman->openResource(8);
- raw_script = (char *) _vm->_resman->openResource(_startList[start].start_res_id);
+ // If there was speech text, kill the text block
+ if (_speechTextBlocNo) {
+ _vm->_fontRenderer->killTextBloc(_speechTextBlocNo);
+ _speechTextBlocNo = 0;
+ }
- // denotes script to run
- null_pc = _startList[start].key & 0xffff;
+ // Open George
+ char *raw_data_ad = (char *) _vm->_resman->openResource(8);
+ char *raw_script = (char *) _vm->_resman->openResource(_startList[start].start_res_id);
- Debug_Printf("Running start %d\n", start);
- runScript(raw_script, raw_data_ad, &null_pc);
+ // Denotes script to run
+ uint32 null_pc = _startList[start].key & 0xffff;
- _vm->_resman->closeResource(_startList[start].start_res_id);
+ Debug_Printf("Running start %d\n", start);
+ runScript(raw_script, raw_data_ad, &null_pc);
- // Close George
- _vm->_resman->closeResource(8);
+ _vm->_resman->closeResource(_startList[start].start_res_id);
+ _vm->_resman->closeResource(8);
- // make sure thre's a mouse, in case restarting while
- // mouse not available
- fnAddHuman(NULL);
- } else
- Debug_Printf("Not a legal start position\n");
+ // Make sure there's a mouse, in case restarting while mouse not
+ // available
+ fnAddHuman(NULL);
}
} // End of namespace Sword2