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authorTorbjörn Andersson2003-09-30 09:27:27 +0000
committerTorbjörn Andersson2003-09-30 09:27:27 +0000
commit568a4bd8394e8ada14c6dabb1dda149c8e5f5608 (patch)
treeb96d7c29d6c68b9dbe549242e93993e1cfd195fe /sword2/startup.cpp
parente70fcf1737812b3afa35f5350ba80e07d8359569 (diff)
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Changed the resource manager object to use more ScummVM-like naming.
svn-id: r10499
Diffstat (limited to 'sword2/startup.cpp')
-rw-r--r--sword2/startup.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/sword2/startup.cpp b/sword2/startup.cpp
index 9b32a78fb3..5aad72b40b 100644
--- a/sword2/startup.cpp
+++ b/sword2/startup.cpp
@@ -124,12 +124,12 @@ uint32 Init_start_menu(void) {
// - need to check in case un-built sections included in
// start list
- if (res_man.Res_check_valid(res)) {
+ if (res_man.checkValid(res)) {
debug(5, "- resource %d ok", res);
- raw_script = (char*) res_man.Res_open(res);
+ raw_script = (char*) res_man.open(res);
null_pc = 0;
RunScript(raw_script, raw_script, &null_pc);
- res_man.Res_close(res);
+ res_man.close(res);
} else
debug(5, "- resource %d invalid", res);
}
@@ -264,12 +264,12 @@ uint32 Con_start(uint8 *input) {
// remove all resources from memory, including player
// object & global variables
- res_man.Remove_all_res();
+ res_man.removeAll();
// reopen global variables resource & send address to
// interpreter - it won't be moving
- SetGlobalInterpreterVariables((int32 *) (res_man.Res_open(1) + sizeof(_standardHeader)));
- res_man.Res_close(1);
+ SetGlobalInterpreterVariables((int32 *) (res_man.open(1) + sizeof(_standardHeader)));
+ res_man.close(1);
// free all the route memory blocks from previous game
FreeAllRouteMem();
@@ -283,8 +283,8 @@ uint32 Con_start(uint8 *input) {
// set the key
// Open George
- raw_data_ad = (char*) (res_man.Res_open(8));
- raw_script = (char*) (res_man.Res_open(start_list[start].start_res_id));
+ raw_data_ad = (char*) (res_man.open(8));
+ raw_script = (char*) (res_man.open(start_list[start].start_res_id));
// denotes script to run
null_pc = start_list[start].key & 0xffff;
@@ -292,10 +292,10 @@ uint32 Con_start(uint8 *input) {
Print_to_console("running start %d", start);
RunScript(raw_script, raw_data_ad, &null_pc);
- res_man.Res_close(start_list[start].start_res_id);
+ res_man.close(start_list[start].start_res_id);
// Close George
- res_man.Res_close(8);
+ res_man.close(8);
// make sure thre's a mouse, in case restarting while
// mouse not available