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author | Torbjörn Andersson | 2003-10-26 15:42:49 +0000 |
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committer | Torbjörn Andersson | 2003-10-26 15:42:49 +0000 |
commit | 7c4cc25cec714073d947e6451b4bf76cd53624ef (patch) | |
tree | 79a4c235fb9b62e0f49e069d87645f99022b2859 /sword2/startup.h | |
parent | 2a139049d621479da4898fcb22c742c52d17eac3 (diff) | |
download | scummvm-rg350-7c4cc25cec714073d947e6451b4bf76cd53624ef.tar.gz scummvm-rg350-7c4cc25cec714073d947e6451b4bf76cd53624ef.tar.bz2 scummvm-rg350-7c4cc25cec714073d947e6451b4bf76cd53624ef.zip |
Enable the debug console. Actually, what I've done is to adapt the debug
console from the SCUMM engine. I decided that would be easier than to clean
up the original console code.
Unfortunately there's a bunch of code that I just copied - a pretty lousy
form of code-reusal. It'd be nice if the console could be made part of the
Engine class, or something like that.
Most of the debug commands seem to be working. Some aren't relevant for
ScummVM, and some are a bit obscure so I'm not quite sure what they're
supposed to be doing.
svn-id: r10978
Diffstat (limited to 'sword2/startup.h')
-rw-r--r-- | sword2/startup.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/startup.h b/sword2/startup.h index ab36f278bd..aaf3588655 100644 --- a/sword2/startup.h +++ b/sword2/startup.h @@ -39,8 +39,8 @@ typedef struct { extern _startup start_list[MAX_starts]; uint32 Init_start_menu(void); -uint32 Con_print_start_menu(void); -uint32 Con_start(uint8 *input); +void Con_print_start_menu(void); +void Con_start(int start); } // End of namespace Sword2 |