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author | Paweł Kołodziejski | 2003-11-08 19:47:20 +0000 |
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committer | Paweł Kołodziejski | 2003-11-08 19:47:20 +0000 |
commit | 409108df82789d462320da6b5280a3218d0c3ba7 (patch) | |
tree | a912fcbba9439fb6700e6cde2e2a004d19ede565 /sword2/sword2.cpp | |
parent | 394c96b0337226f0668b04806b9037ec64d6936f (diff) | |
download | scummvm-rg350-409108df82789d462320da6b5280a3218d0c3ba7.tar.gz scummvm-rg350-409108df82789d462320da6b5280a3218d0c3ba7.tar.bz2 scummvm-rg350-409108df82789d462320da6b5280a3218d0c3ba7.zip |
cleanup whitespaces
svn-id: r11212
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r-- | sword2/sword2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 11bd4b7895..a5d1a56e5e 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -546,7 +546,7 @@ void Sword2Engine::unpauseGame(void) { setFullPalette(0xffffffff); // If graphics level at max, turn up again - if (_graphicsLevelFudged) { + if (_graphicsLevelFudged) { gui->updateGraphicsLevel(3); _graphicsLevelFudged = false; } |