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authorTorbjörn Andersson2005-04-24 12:13:03 +0000
committerTorbjörn Andersson2005-04-24 12:13:03 +0000
commit5553ef53f191ae190fcd6c35c430e61d665bae44 (patch)
tree70b96175820eaad9060429330f29187d82201c66 /sword2/sword2.cpp
parent6f29b92a5fa765ae3adb270035aeb104c2a9765d (diff)
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Moved conversation stuff from Logic to Mouse.
svn-id: r17787
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r--sword2/sword2.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index 2603f09bfb..20b75998a8 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -331,7 +331,7 @@ int Sword2Engine::go() {
pauseGame();
break;
case 'c':
- if (!Logic::_scriptVars[DEMO] && !_logic->_choosing)
+ if (!Logic::_scriptVars[DEMO] && !_mouse->isChoosing())
_logic->fnPlayCredits(NULL);
break;
#ifdef SWORD2_DEBUG
@@ -658,7 +658,7 @@ void Sword2Engine::unpauseGame() {
_gamePaused = false;
// If mouse is about or we're in a chooser menu
- if (!_mouse->getMouseStatus() || _logic->_choosing)
+ if (!_mouse->getMouseStatus() || _mouse->isChoosing())
_mouse->setMouse(NORMAL_MOUSE_ID);
}