diff options
author | Torbjörn Andersson | 2004-05-05 07:06:18 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2004-05-05 07:06:18 +0000 |
commit | 5882ea5819563aa1c381a96e736bc3be85bb2b17 (patch) | |
tree | b7d8e7b5e52d82568580dd4467c9813eafe536a0 /sword2/sword2.cpp | |
parent | 42ba9c983f01cad3378c734e602f5e33c6c01382 (diff) | |
download | scummvm-rg350-5882ea5819563aa1c381a96e736bc3be85bb2b17.tar.gz scummvm-rg350-5882ea5819563aa1c381a96e736bc3be85bb2b17.tar.bz2 scummvm-rg350-5882ea5819563aa1c381a96e736bc3be85bb2b17.zip |
Cleanup.
Part of this cleanup involved removing _unpauseZone. It was only used by
fnISpeak(), and as far as I could tell it was just because the original
code didn't trust amISpeaking() and getSpeechStatus() to return sensible
values directly after unpausing the game.
svn-id: r13781
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r-- | sword2/sword2.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 22ea9dd6c6..c44697457f 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -529,7 +529,6 @@ void Sword2Engine::unpauseGame(void) { } _gamePaused = false; - _logic->_unpauseZone = 2; // if mouse is about or we're in a chooser menu if (!_mouseStatus || _logic->_choosing) |