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authorTorbjörn Andersson2004-05-05 07:06:18 +0000
committerTorbjörn Andersson2004-05-05 07:06:18 +0000
commit5882ea5819563aa1c381a96e736bc3be85bb2b17 (patch)
treeb7d8e7b5e52d82568580dd4467c9813eafe536a0 /sword2/sword2.cpp
parent42ba9c983f01cad3378c734e602f5e33c6c01382 (diff)
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Cleanup.
Part of this cleanup involved removing _unpauseZone. It was only used by fnISpeak(), and as far as I could tell it was just because the original code didn't trust amISpeaking() and getSpeechStatus() to return sensible values directly after unpausing the game. svn-id: r13781
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r--sword2/sword2.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index 22ea9dd6c6..c44697457f 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -529,7 +529,6 @@ void Sword2Engine::unpauseGame(void) {
}
_gamePaused = false;
- _logic->_unpauseZone = 2;
// if mouse is about or we're in a chooser menu
if (!_mouseStatus || _logic->_choosing)