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author | Torbjörn Andersson | 2003-12-28 15:08:12 +0000 |
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committer | Torbjörn Andersson | 2003-12-28 15:08:12 +0000 |
commit | 6ae8218d537a2b627a0abad597d5084c796d1de8 (patch) | |
tree | 13941f5a83d4594739f665b364cb4d05154be6fc /sword2/sword2.cpp | |
parent | 302c9f72fcf76cde76a3ee467b0fe5771a5faa3f (diff) | |
download | scummvm-rg350-6ae8218d537a2b627a0abad597d5084c796d1de8.tar.gz scummvm-rg350-6ae8218d537a2b627a0abad597d5084c796d1de8.tar.bz2 scummvm-rg350-6ae8218d537a2b627a0abad597d5084c796d1de8.zip |
Hopefully the last big renaming. Now the datatypes have names like
"StandardHeader" instead of "_standardHeader".
svn-id: r11997
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r-- | sword2/sword2.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index bf33cf186a..239ca551dd 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -226,7 +226,7 @@ int32 Sword2Engine::initialiseGame(void) { // res 1 is the globals list file = _resman->openResource(1); debug(5, "CALLING: SetGlobalInterpreterVariables"); - _logic->setGlobalInterpreterVariables((int32 *) (file + sizeof(_standardHeader))); + _logic->setGlobalInterpreterVariables((int32 *) (file + sizeof(StandardHeader))); // DON'T CLOSE VARIABLES RESOURCE - KEEP IT OPEN AT VERY START OF // MEMORY SO IT CAN'T MOVE! @@ -268,7 +268,7 @@ void Sword2Engine::gameCycle(void) { if (_logic->getRunList()) { // run the logic session UNTIL a full loop has been performed do { - // reset the graphic 'buildit' list before a new + // reset the graphic 'BuildUnit' list before a new // logic list (see fnRegisterFrame) resetRenderLists(); @@ -296,7 +296,7 @@ void Sword2Engine::gameCycle(void) { } void Sword2Engine::go() { - _keyboardEvent ke; + KeyboardEvent ke; debug(5, "CALLING: readOptionSettings"); _gui->readOptionSettings(); |