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authorTorbjörn Andersson2003-12-28 15:08:12 +0000
committerTorbjörn Andersson2003-12-28 15:08:12 +0000
commit6ae8218d537a2b627a0abad597d5084c796d1de8 (patch)
tree13941f5a83d4594739f665b364cb4d05154be6fc /sword2/sword2.cpp
parent302c9f72fcf76cde76a3ee467b0fe5771a5faa3f (diff)
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Hopefully the last big renaming. Now the datatypes have names like
"StandardHeader" instead of "_standardHeader". svn-id: r11997
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r--sword2/sword2.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index bf33cf186a..239ca551dd 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -226,7 +226,7 @@ int32 Sword2Engine::initialiseGame(void) {
// res 1 is the globals list
file = _resman->openResource(1);
debug(5, "CALLING: SetGlobalInterpreterVariables");
- _logic->setGlobalInterpreterVariables((int32 *) (file + sizeof(_standardHeader)));
+ _logic->setGlobalInterpreterVariables((int32 *) (file + sizeof(StandardHeader)));
// DON'T CLOSE VARIABLES RESOURCE - KEEP IT OPEN AT VERY START OF
// MEMORY SO IT CAN'T MOVE!
@@ -268,7 +268,7 @@ void Sword2Engine::gameCycle(void) {
if (_logic->getRunList()) {
// run the logic session UNTIL a full loop has been performed
do {
- // reset the graphic 'buildit' list before a new
+ // reset the graphic 'BuildUnit' list before a new
// logic list (see fnRegisterFrame)
resetRenderLists();
@@ -296,7 +296,7 @@ void Sword2Engine::gameCycle(void) {
}
void Sword2Engine::go() {
- _keyboardEvent ke;
+ KeyboardEvent ke;
debug(5, "CALLING: readOptionSettings");
_gui->readOptionSettings();