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author | Max Horn | 2005-05-10 22:56:25 +0000 |
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committer | Max Horn | 2005-05-10 22:56:25 +0000 |
commit | b75c969e666b9f262a05e0d1e54d56f7d3e45441 (patch) | |
tree | e4868d14ac249a63e01f905472ec9be69f04a028 /sword2/sword2.cpp | |
parent | 55c37c18ceed916eb3744666d3d10783b0cf8783 (diff) | |
download | scummvm-rg350-b75c969e666b9f262a05e0d1e54d56f7d3e45441.tar.gz scummvm-rg350-b75c969e666b9f262a05e0d1e54d56f7d3e45441.tar.bz2 scummvm-rg350-b75c969e666b9f262a05e0d1e54d56f7d3e45441.zip |
Moved class File and the MD5 stuff to namespace Common
svn-id: r18037
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r-- | sword2/sword2.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index a4d57e8821..0f64db936d 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -109,12 +109,12 @@ namespace Sword2 { Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst) : Engine(syst) { // Add default file directories - File::addDefaultDirectory(_gameDataPath + "CLUSTERS/"); - File::addDefaultDirectory(_gameDataPath + "SWORD2/"); - File::addDefaultDirectory(_gameDataPath + "VIDEO/"); - File::addDefaultDirectory(_gameDataPath + "clusters/"); - File::addDefaultDirectory(_gameDataPath + "sword2/"); - File::addDefaultDirectory(_gameDataPath + "video/"); + Common::File::addDefaultDirectory(_gameDataPath + "CLUSTERS/"); + Common::File::addDefaultDirectory(_gameDataPath + "SWORD2/"); + Common::File::addDefaultDirectory(_gameDataPath + "VIDEO/"); + Common::File::addDefaultDirectory(_gameDataPath + "clusters/"); + Common::File::addDefaultDirectory(_gameDataPath + "sword2/"); + Common::File::addDefaultDirectory(_gameDataPath + "video/"); _features = detector->_game.features; _targetName = detector->_targetName; |