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author | Max Horn | 2003-10-04 01:09:29 +0000 |
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committer | Max Horn | 2003-10-04 01:09:29 +0000 |
commit | 2162df92fc5efbe64bce31c91d880c47e1daa44d (patch) | |
tree | 3fba0152ccea9440f760e53031023210e0d6e8f0 /sword2/sword2.h | |
parent | 3ef5a410a3337b323b40fc6828df7d11aa4016ae (diff) | |
download | scummvm-rg350-2162df92fc5efbe64bce31c91d880c47e1daa44d.tar.gz scummvm-rg350-2162df92fc5efbe64bce31c91d880c47e1daa44d.tar.bz2 scummvm-rg350-2162df92fc5efbe64bce31c91d880c47e1daa44d.zip |
removed Sword2 prefixes of most classes (made obsolete by our namespace usage); renamed Sword2State to Sword2Engine
svn-id: r10583
Diffstat (limited to 'sword2/sword2.h')
-rw-r--r-- | sword2/sword2.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/sword2/sword2.h b/sword2/sword2.h index 2bf3c0476a..7a9f9dfcf6 100644 --- a/sword2/sword2.h +++ b/sword2/sword2.h @@ -52,9 +52,9 @@ extern uint8 unencoded_name[]; // TODO move stuff into class -class Sword2State : public Engine { +class Sword2Engine : public Engine { public: - Sword2State(GameDetector *detector, OSystem *syst); + Sword2Engine(GameDetector *detector, OSystem *syst); void go(void); void parseEvents(void); void Start_game(void); @@ -63,7 +63,7 @@ public: uint32 _features; byte _gameId; char *_game_name; // target name for saves - Sword2Sound *_sound; + Sound *_sound; private: bool _quit; @@ -74,8 +74,8 @@ public: void errorString(const char *buf_input, char *buf_output); }; -extern Sword2State *g_sword2; -extern Sword2Sound *g_sound; +extern Sword2Engine *g_sword2; +extern Sound *g_sound; } // End of namespace Sword2 |