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author | Max Horn | 2003-10-28 17:07:25 +0000 |
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committer | Max Horn | 2003-10-28 17:07:25 +0000 |
commit | 53db0a8a073784260f3160b5d3cfa38f2de254b3 (patch) | |
tree | 957853c0da5c36dff7112b8cc8db718b5e8ea33f /sword2/sword2.h | |
parent | 0ba347414dfbbf807b534e2c0f2d2320af4a5358 (diff) | |
download | scummvm-rg350-53db0a8a073784260f3160b5d3cfa38f2de254b3.tar.gz scummvm-rg350-53db0a8a073784260f3160b5d3cfa38f2de254b3.tar.bz2 scummvm-rg350-53db0a8a073784260f3160b5d3cfa38f2de254b3.zip |
cleanup: removed version/id from GameSettings
svn-id: r10995
Diffstat (limited to 'sword2/sword2.h')
-rw-r--r-- | sword2/sword2.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/sword2/sword2.h b/sword2/sword2.h index 3f0ad2d41f..21d30cff22 100644 --- a/sword2/sword2.h +++ b/sword2/sword2.h @@ -29,9 +29,8 @@ #include "bs2/driver/d_sound.h" #include "bs2/driver/d_draw.h" -enum BSGameId { - GID_SWORD2 = GID_SWORD2_FIRST, - GID_SWORD2_DEMO +enum { + GF_DEMO = 1 << 0 }; class NewGui; @@ -73,7 +72,6 @@ public: int32 InitialiseGame(void); GameDetector *_detector; uint32 _features; - byte _gameId; char *_targetName; // target name for saves Sound *_sound; |