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authorMax Horn2003-10-28 17:07:25 +0000
committerMax Horn2003-10-28 17:07:25 +0000
commit53db0a8a073784260f3160b5d3cfa38f2de254b3 (patch)
tree957853c0da5c36dff7112b8cc8db718b5e8ea33f /sword2/sword2.h
parent0ba347414dfbbf807b534e2c0f2d2320af4a5358 (diff)
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cleanup: removed version/id from GameSettings
svn-id: r10995
Diffstat (limited to 'sword2/sword2.h')
-rw-r--r--sword2/sword2.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/sword2/sword2.h b/sword2/sword2.h
index 3f0ad2d41f..21d30cff22 100644
--- a/sword2/sword2.h
+++ b/sword2/sword2.h
@@ -29,9 +29,8 @@
#include "bs2/driver/d_sound.h"
#include "bs2/driver/d_draw.h"
-enum BSGameId {
- GID_SWORD2 = GID_SWORD2_FIRST,
- GID_SWORD2_DEMO
+enum {
+ GF_DEMO = 1 << 0
};
class NewGui;
@@ -73,7 +72,6 @@ public:
int32 InitialiseGame(void);
GameDetector *_detector;
uint32 _features;
- byte _gameId;
char *_targetName; // target name for saves
Sound *_sound;