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author | Max Horn | 2003-10-04 00:52:27 +0000 |
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committer | Max Horn | 2003-10-04 00:52:27 +0000 |
commit | 5a074e6137dc8368132e4e192c018806c1723222 (patch) | |
tree | 222778195b0abbd5698e6decbccfc99ed4f2f894 /sword2/sword2.h | |
parent | 68d923505efb9cb45366b0528f8bf039c1b18902 (diff) | |
download | scummvm-rg350-5a074e6137dc8368132e4e192c018806c1723222.tar.gz scummvm-rg350-5a074e6137dc8368132e4e192c018806c1723222.tar.bz2 scummvm-rg350-5a074e6137dc8368132e4e192c018806c1723222.zip |
added namespace Sword2
svn-id: r10581
Diffstat (limited to 'sword2/sword2.h')
-rw-r--r-- | sword2/sword2.h | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/sword2/sword2.h b/sword2/sword2.h index f3b45b24ee..2bf3c0476a 100644 --- a/sword2/sword2.h +++ b/sword2/sword2.h @@ -22,6 +22,13 @@ #include "driver/d_sound.h" +enum BSGameId { + GID_SWORD2 = GID_SWORD2_FIRST, + GID_SWORD2_DEMO +}; + +namespace Sword2 { + // Bodge for PCF76 version so that their demo CD can be labelled "PCF76" // rather than "RBSII1" @@ -43,11 +50,6 @@ void UnpauseGame(void); extern uint8 version_string[]; // for displaying from the console extern uint8 unencoded_name[]; -enum BSGameId { - GID_SWORD2 = GID_SWORD2_FIRST, - GID_SWORD2_DEMO -}; - // TODO move stuff into class class Sword2State : public Engine { @@ -75,4 +77,6 @@ public: extern Sword2State *g_sword2; extern Sword2Sound *g_sound; +} // End of namespace Sword2 + #endif |