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author | Jonathan Gray | 2003-07-31 14:51:02 +0000 |
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committer | Jonathan Gray | 2003-07-31 14:51:02 +0000 |
commit | 6822552a1080dc0f43bbe78e3fadef257bf09672 (patch) | |
tree | 741d94ecc52bc6f5aab4af2d1679377f40c82e64 /sword2/sword2.h | |
parent | 1b52e9f19cec1693dc9331b0d503aff07f507427 (diff) | |
download | scummvm-rg350-6822552a1080dc0f43bbe78e3fadef257bf09672.tar.gz scummvm-rg350-6822552a1080dc0f43bbe78e3fadef257bf09672.tar.bz2 scummvm-rg350-6822552a1080dc0f43bbe78e3fadef257bf09672.zip |
slightly changed version of erik's implmentation of FadeServer
svn-id: r9328
Diffstat (limited to 'sword2/sword2.h')
-rw-r--r-- | sword2/sword2.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/sword2/sword2.h b/sword2/sword2.h index 42ad3109ab..972d23d711 100644 --- a/sword2/sword2.h +++ b/sword2/sword2.h @@ -62,6 +62,7 @@ class Sword2State : public Engine { uint32 _features; byte _gameId; Sword2Sound *_sound; + OSystem::MutexRef _paletteMutex; // put in a gfx class? private: bool _quit; }; |