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author | Jonathan Gray | 2003-07-28 07:00:15 +0000 |
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committer | Jonathan Gray | 2003-07-28 07:00:15 +0000 |
commit | 77cf6b7c3e66cca495e9ddbc92dad68a1874ee17 (patch) | |
tree | 9666199f71264dad443687a0326099c62800973a /sword2/sword2.h | |
parent | 376f78f7f650604d580a3c681ab20b490667f289 (diff) | |
download | scummvm-rg350-77cf6b7c3e66cca495e9ddbc92dad68a1874ee17.tar.gz scummvm-rg350-77cf6b7c3e66cca495e9ddbc92dad68a1874ee17.tar.bz2 scummvm-rg350-77cf6b7c3e66cca495e9ddbc92dad68a1874ee17.zip |
add bs2demo target for broken sword 2 demo
svn-id: r9229
Diffstat (limited to 'sword2/sword2.h')
-rw-r--r-- | sword2/sword2.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/sword2/sword2.h b/sword2/sword2.h index 0ec86e8c39..2f13c7bb1c 100644 --- a/sword2/sword2.h +++ b/sword2/sword2.h @@ -36,23 +36,30 @@ void Close_game(); //Tony11Oct96 void PauseGame(void); // James17jun97 void UnpauseGame(void); // James17jun97 -void Start_game(void); // James13aug97 #define HEAD_LEN 8 extern uint8 version_string[]; // for displaying from the console extern uint8 unencoded_name[]; +enum BSGameId { + GID_BS2 = GID_BS2_FIRST, + GID_BS2_DEMO +}; // TODO move stuff into class class BS2State : public Engine { void errorString(const char *buf_input, char *buf_output); public: BS2State(GameDetector *detector, OSystem *syst); - void go(); - void parseEvents(); + void go(void); + void parseEvents(void); + void Start_game(void); + int32 InitialiseGame(void); OSystem *_syst; GameDetector *_detector; + uint32 _features; + byte _gameId; private: bool _quit; }; |