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authorJonathan Gray2003-07-29 12:34:46 +0000
committerJonathan Gray2003-07-29 12:34:46 +0000
commitf1a6025aa2a8b6c99798e0738eaca4c844933c20 (patch)
tree3e97dd16c86c96e4cbd60ee77437d46e442a567c /sword2/sword2.h
parent11aa36ff90be9c0cee214a7fb2a15f9e97bef918 (diff)
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turn d_sound.cpp into class BS2Sound
svn-id: r9280
Diffstat (limited to 'sword2/sword2.h')
-rw-r--r--sword2/sword2.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/sword2/sword2.h b/sword2/sword2.h
index 2f13c7bb1c..3488d53b64 100644
--- a/sword2/sword2.h
+++ b/sword2/sword2.h
@@ -21,6 +21,7 @@
#define _SWORD2
//#include "src\driver96.h"
+#include "driver/d_sound.h"
#ifdef _PCF76 // Bodge for PCF76 version so that their demo CD can be labelled "PCF76" rather than "RBSII1"
@@ -60,6 +61,7 @@ class BS2State : public Engine {
GameDetector *_detector;
uint32 _features;
byte _gameId;
+ BS2Sound *_sound;
private:
bool _quit;
};