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author | Jonathan Gray | 2003-07-29 12:34:46 +0000 |
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committer | Jonathan Gray | 2003-07-29 12:34:46 +0000 |
commit | f1a6025aa2a8b6c99798e0738eaca4c844933c20 (patch) | |
tree | 3e97dd16c86c96e4cbd60ee77437d46e442a567c /sword2/sword2.h | |
parent | 11aa36ff90be9c0cee214a7fb2a15f9e97bef918 (diff) | |
download | scummvm-rg350-f1a6025aa2a8b6c99798e0738eaca4c844933c20.tar.gz scummvm-rg350-f1a6025aa2a8b6c99798e0738eaca4c844933c20.tar.bz2 scummvm-rg350-f1a6025aa2a8b6c99798e0738eaca4c844933c20.zip |
turn d_sound.cpp into class BS2Sound
svn-id: r9280
Diffstat (limited to 'sword2/sword2.h')
-rw-r--r-- | sword2/sword2.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/sword2/sword2.h b/sword2/sword2.h index 2f13c7bb1c..3488d53b64 100644 --- a/sword2/sword2.h +++ b/sword2/sword2.h @@ -21,6 +21,7 @@ #define _SWORD2 //#include "src\driver96.h" +#include "driver/d_sound.h" #ifdef _PCF76 // Bodge for PCF76 version so that their demo CD can be labelled "PCF76" rather than "RBSII1" @@ -60,6 +61,7 @@ class BS2State : public Engine { GameDetector *_detector; uint32 _features; byte _gameId; + BS2Sound *_sound; private: bool _quit; }; |