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authorMax Horn2003-09-17 21:06:16 +0000
committerMax Horn2003-09-17 21:06:16 +0000
commit468275bb94f975b9e1c2e7e90a03caa37bd0e142 (patch)
tree1c3a7f30ca33043dba1a7de1119d6c50da7181fa /sword2/tony_gsdk.cpp
parentc0d1061a2dcfd8c50c70ca99b99a41e81207fa86 (diff)
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
svn-id: r10278
Diffstat (limited to 'sword2/tony_gsdk.cpp')
-rw-r--r--sword2/tony_gsdk.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/tony_gsdk.cpp b/sword2/tony_gsdk.cpp
index b401e7223e..e4eea6763e 100644
--- a/sword2/tony_gsdk.cpp
+++ b/sword2/tony_gsdk.cpp
@@ -36,7 +36,7 @@ uint32 Read_file(const char *name, mem **membloc, uint32 uid) { // Tony25Apr96
File fh;
uint32 size;
- if (!fh.open(name, g_sword2->getGameDataPath())) {
+ if (!fh.open(name)) {
Zdebug("Read_file cannot open %s", name);
return 0;
}