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authorTorbjörn Andersson2003-09-30 09:27:27 +0000
committerTorbjörn Andersson2003-09-30 09:27:27 +0000
commit568a4bd8394e8ada14c6dabb1dda149c8e5f5608 (patch)
treeb96d7c29d6c68b9dbe549242e93993e1cfd195fe /sword2/walker.cpp
parente70fcf1737812b3afa35f5350ba80e07d8359569 (diff)
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Changed the resource manager object to use more ScummVM-like naming.
svn-id: r10499
Diffstat (limited to 'sword2/walker.cpp')
-rw-r--r--sword2/walker.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/sword2/walker.cpp b/sword2/walker.cpp
index cca3fef6a3..c3d6221845 100644
--- a/sword2/walker.cpp
+++ b/sword2/walker.cpp
@@ -270,7 +270,7 @@ int32 FN_walk_to_anim(int32 *params) {
if (ob_logic->looping == 0) {
// open anim file
- anim_file = res_man.Res_open(params[4]);
+ anim_file = res_man.open(params[4]);
// point to animation header
anim_head = FetchAnimHeader( anim_file );
@@ -280,7 +280,7 @@ int32 FN_walk_to_anim(int32 *params) {
pars[6] = anim_head->feetStartDir; // target_dir
// close anim file
- res_man.Res_close(params[4]);
+ res_man.close(params[4]);
// if start coords not yet set in anim header, use the standby
// coords (which should be set beforehand in the script)
@@ -428,7 +428,7 @@ int32 FN_stand_after_anim(int32 *params) {
// open the anim file & set up a pointer to the animation header
// open anim file
- anim_file = res_man.Res_open(params[2]);
+ anim_file = res_man.open(params[2]);
anim_head = FetchAnimHeader(anim_file);
// set up the parameter list for FN_walk_to()
@@ -455,7 +455,7 @@ int32 FN_stand_after_anim(int32 *params) {
Con_fatal_error("Invalid direction (%d) in FN_stand_after_anim", pars[4]);
// close the anim file
- res_man.Res_close(params[2]);
+ res_man.close(params[2]);
// call FN_stand_at() with target coords set to anim end position
return FN_stand_at(pars);
@@ -475,7 +475,7 @@ int32 FN_stand_at_anim(int32 *params) {
// open the anim file & set up a pointer to the animation header
// open anim file
- anim_file = res_man.Res_open(params[2]);
+ anim_file = res_man.open(params[2]);
anim_head = FetchAnimHeader(anim_file);
// set up the parameter list for FN_walk_to()
@@ -502,7 +502,7 @@ int32 FN_stand_at_anim(int32 *params) {
Con_fatal_error("Invalid direction (%d) in FN_stand_after_anim", pars[4]);
// close the anim file
- res_man.Res_close(params[2]);
+ res_man.close(params[2]);
// call FN_stand_at() with target coords set to anim end position
return FN_stand_at(pars);
@@ -599,7 +599,7 @@ int32 FN_face_mega(int32 *params) {
if (ob_logic->looping == 0) {
// get targets info
- head = (_standardHeader*) res_man.Res_open(params[4]);
+ head = (_standardHeader*) res_man.open(params[4]);
if (head->fileType != GAME_OBJECT)
Con_fatal_error("FN_face_mega %d not an object", params[4]);
@@ -609,7 +609,7 @@ int32 FN_face_mega(int32 *params) {
//call the base script - this is the graphic/mouse service call
RunScript(raw_script_ad, raw_script_ad, &null_pc);
- res_man.Res_close(params[4]);
+ res_man.close(params[4]);
// engine_mega is now the Object_mega of mega we want to turn
// to face
@@ -662,7 +662,7 @@ int32 FN_walk_to_talk_to_mega(int32 *params) {
// not been here before so decide where to walk-to
if (!ob_logic->looping) {
// first request the targets info
- head = (_standardHeader*) res_man.Res_open(params[4]);
+ head = (_standardHeader*) res_man.open(params[4]);
if (head->fileType != GAME_OBJECT)
Con_fatal_error("FN_walk_to_talk_to_mega %d not an object", params[4]);
@@ -673,7 +673,7 @@ int32 FN_walk_to_talk_to_mega(int32 *params) {
// call
RunScript(raw_script_ad, raw_script_ad, &null_pc);
- res_man.Res_close(params[4]);
+ res_man.close(params[4]);
// engine_mega is now the Object_mega of mega we want to
// route to
@@ -739,8 +739,8 @@ int32 FN_add_walkgrid(int32 *params) {
AddWalkGrid(params[0]);
// Touch the grid, getting it into memory.
- res_man.Res_open(params[0]);
- res_man.Res_close(params[0]);
+ res_man.open(params[0]);
+ res_man.close(params[0]);
return IR_CONT;
}