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| author | Torbjörn Andersson | 2003-11-02 15:58:45 +0000 | 
|---|---|---|
| committer | Torbjörn Andersson | 2003-11-02 15:58:45 +0000 | 
| commit | db9b8070f6750a204c5d6e95c60ecbbac7ef848c (patch) | |
| tree | fc819401ca76f7762499e878e1d90b82338e1950 /sword2/walker.cpp | |
| parent | e9ae86bb76bf6087a1bb11f6158fd96676572866 (diff) | |
| download | scummvm-rg350-db9b8070f6750a204c5d6e95c60ecbbac7ef848c.tar.gz scummvm-rg350-db9b8070f6750a204c5d6e95c60ecbbac7ef848c.tar.bz2 scummvm-rg350-db9b8070f6750a204c5d6e95c60ecbbac7ef848c.zip | |
More moving of stuff into classes. I had to make a few changes/cleanups to
events.cpp, so there could be regressions.
svn-id: r11053
Diffstat (limited to 'sword2/walker.cpp')
| -rw-r--r-- | sword2/walker.cpp | 22 | 
1 files changed, 11 insertions, 11 deletions
| diff --git a/sword2/walker.cpp b/sword2/walker.cpp index 5eba3cac09..97b0283862 100644 --- a/sword2/walker.cpp +++ b/sword2/walker.cpp @@ -174,7 +174,7 @@ int32 Logic::fnWalk(int32 *params) {  	// if stopping the walk early, overwrite the next step with a  	// slow-out, then finish -	if (Check_event_waiting()) { +	if (g_sword2->checkEventWaiting()) {  		if (walkAnim[walk_pc].step == 0 && walkAnim[walk_pc + 1].step == 1) {  			// at the beginning of a step  			ob_walkdata = (Object_walkdata *) params[3]; @@ -213,8 +213,8 @@ int32 Logic::fnWalk(int32 *params) {  		// was only run if a function that always returned zero  		// returned non-zero. -		if (Check_event_waiting()) { -			Start_event(); +		if (g_sword2->checkEventWaiting()) { +			g_sword2->startEvent();  			RESULT = 1;		// 1 means didn't finish walk  			return IR_TERMINATE;  		} else { @@ -615,13 +615,13 @@ int32 Logic::fnFaceMega(int32 *params) {  		res_man.close(params[4]); -		// engine_mega is now the Object_mega of mega we want to turn +		// engineMega is now the Object_mega of mega we want to turn  		// to face  		pars[3] = params[3];  		pars[4] = ob_mega->feet_x;  		pars[5] = ob_mega->feet_y; -		pars[6] = What_target(ob_mega->feet_x, ob_mega->feet_y, engine_mega.feet_x, engine_mega.feet_y); +		pars[6] = What_target(ob_mega->feet_x, ob_mega->feet_y, g_sword2->_engineMega.feet_x, g_sword2->_engineMega.feet_y);  	}  	pars[0] = params[0]; @@ -678,11 +678,11 @@ int32 Logic::fnWalkToTalkToMega(int32 *params) {  		res_man.close(params[4]); -		// engine_mega is now the Object_mega of mega we want to +		// engineMega is now the Object_mega of mega we want to  		// route to  		// stand exactly beside the mega, ie. at same y-coord -		pars[5] = engine_mega.feet_y; +		pars[5] = g_sword2->_engineMega.feet_y;  		// apply scale factor to walk distance  		// Ay+B gives 256 * scale ie. 256 * 256 * true_scale for even @@ -693,20 +693,20 @@ int32 Logic::fnWalkToTalkToMega(int32 *params) {  		mega_seperation= (mega_seperation * scale) / 256;  		debug(5, "seperation %d", mega_seperation); -		debug(5, " target x %d, y %d", engine_mega.feet_x, engine_mega.feet_y); +		debug(5, " target x %d, y %d", g_sword2->_engineMega.feet_x, g_sword2->_engineMega.feet_y); -		if (engine_mega.feet_x < ob_mega->feet_x) +		if (g_sword2->_engineMega.feet_x < ob_mega->feet_x)  		{  			// Target is left of us, so aim to stand to their  			// right. Face down_left -			pars[4] = engine_mega.feet_x + mega_seperation; +			pars[4] = g_sword2->_engineMega.feet_x + mega_seperation;  			pars[6] = 5;  		} else {  			// Ok, must be right of us so aim to stand to their  			// left. Face down_right. -			pars[4] = engine_mega.feet_x - mega_seperation; +			pars[4] = g_sword2->_engineMega.feet_x - mega_seperation;  			pars[6] = 3;  		}  	} | 
