aboutsummaryrefslogtreecommitdiff
path: root/sword2/walker.cpp
diff options
context:
space:
mode:
authorTorbjörn Andersson2003-11-02 15:58:45 +0000
committerTorbjörn Andersson2003-11-02 15:58:45 +0000
commitdb9b8070f6750a204c5d6e95c60ecbbac7ef848c (patch)
treefc819401ca76f7762499e878e1d90b82338e1950 /sword2/walker.cpp
parente9ae86bb76bf6087a1bb11f6158fd96676572866 (diff)
downloadscummvm-rg350-db9b8070f6750a204c5d6e95c60ecbbac7ef848c.tar.gz
scummvm-rg350-db9b8070f6750a204c5d6e95c60ecbbac7ef848c.tar.bz2
scummvm-rg350-db9b8070f6750a204c5d6e95c60ecbbac7ef848c.zip
More moving of stuff into classes. I had to make a few changes/cleanups to
events.cpp, so there could be regressions. svn-id: r11053
Diffstat (limited to 'sword2/walker.cpp')
-rw-r--r--sword2/walker.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/sword2/walker.cpp b/sword2/walker.cpp
index 5eba3cac09..97b0283862 100644
--- a/sword2/walker.cpp
+++ b/sword2/walker.cpp
@@ -174,7 +174,7 @@ int32 Logic::fnWalk(int32 *params) {
// if stopping the walk early, overwrite the next step with a
// slow-out, then finish
- if (Check_event_waiting()) {
+ if (g_sword2->checkEventWaiting()) {
if (walkAnim[walk_pc].step == 0 && walkAnim[walk_pc + 1].step == 1) {
// at the beginning of a step
ob_walkdata = (Object_walkdata *) params[3];
@@ -213,8 +213,8 @@ int32 Logic::fnWalk(int32 *params) {
// was only run if a function that always returned zero
// returned non-zero.
- if (Check_event_waiting()) {
- Start_event();
+ if (g_sword2->checkEventWaiting()) {
+ g_sword2->startEvent();
RESULT = 1; // 1 means didn't finish walk
return IR_TERMINATE;
} else {
@@ -615,13 +615,13 @@ int32 Logic::fnFaceMega(int32 *params) {
res_man.close(params[4]);
- // engine_mega is now the Object_mega of mega we want to turn
+ // engineMega is now the Object_mega of mega we want to turn
// to face
pars[3] = params[3];
pars[4] = ob_mega->feet_x;
pars[5] = ob_mega->feet_y;
- pars[6] = What_target(ob_mega->feet_x, ob_mega->feet_y, engine_mega.feet_x, engine_mega.feet_y);
+ pars[6] = What_target(ob_mega->feet_x, ob_mega->feet_y, g_sword2->_engineMega.feet_x, g_sword2->_engineMega.feet_y);
}
pars[0] = params[0];
@@ -678,11 +678,11 @@ int32 Logic::fnWalkToTalkToMega(int32 *params) {
res_man.close(params[4]);
- // engine_mega is now the Object_mega of mega we want to
+ // engineMega is now the Object_mega of mega we want to
// route to
// stand exactly beside the mega, ie. at same y-coord
- pars[5] = engine_mega.feet_y;
+ pars[5] = g_sword2->_engineMega.feet_y;
// apply scale factor to walk distance
// Ay+B gives 256 * scale ie. 256 * 256 * true_scale for even
@@ -693,20 +693,20 @@ int32 Logic::fnWalkToTalkToMega(int32 *params) {
mega_seperation= (mega_seperation * scale) / 256;
debug(5, "seperation %d", mega_seperation);
- debug(5, " target x %d, y %d", engine_mega.feet_x, engine_mega.feet_y);
+ debug(5, " target x %d, y %d", g_sword2->_engineMega.feet_x, g_sword2->_engineMega.feet_y);
- if (engine_mega.feet_x < ob_mega->feet_x)
+ if (g_sword2->_engineMega.feet_x < ob_mega->feet_x)
{
// Target is left of us, so aim to stand to their
// right. Face down_left
- pars[4] = engine_mega.feet_x + mega_seperation;
+ pars[4] = g_sword2->_engineMega.feet_x + mega_seperation;
pars[6] = 5;
} else {
// Ok, must be right of us so aim to stand to their
// left. Face down_right.
- pars[4] = engine_mega.feet_x - mega_seperation;
+ pars[4] = g_sword2->_engineMega.feet_x - mega_seperation;
pars[6] = 3;
}
}