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authorMax Horn2003-10-17 23:16:53 +0000
committerMax Horn2003-10-17 23:16:53 +0000
commit0694eed27393ee7d1cbeccd20e8641fa261f5642 (patch)
treef050bac8eda4b451100bffbc6aebf416070d7f7d /sword2
parent6eb03982170a625063c1e8be57e581a7f10d4cc9 (diff)
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moved game detection code out to the plugins
svn-id: r10882
Diffstat (limited to 'sword2')
-rw-r--r--sword2/sword2.cpp37
1 files changed, 34 insertions, 3 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index 06de398c66..e43633467e 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -18,6 +18,7 @@
*/
#include "stdafx.h"
+#include "backends/fs/fs.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "common/config-manager.h"
@@ -56,15 +57,45 @@ static const GameSettings sword2_settings[] = {
{NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
-const GameSettings *Engine_SWORD2_targetList() {
- return sword2_settings;
+GameList Engine_SWORD2_gameList() {
+ const GameSettings *g = sword2_settings;
+ GameList games;
+ while (g->gameName)
+ games.push_back(*g++);
+ return games;
+}
+
+GameList Engine_SWORD2_detectGames(const FSList &fslist) {
+ GameList detectedGames;
+ const GameSettings *g;
+ char detectName[128];
+ char detectName2[128];
+
+ for (g = sword2_settings; g->gameName; ++g) {
+ strcpy(detectName, g->detectname);
+ strcpy(detectName2, g->detectname);
+ strcat(detectName2, ".");
+
+ // Iterate over all files in the given directory
+ for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
+ const char *gameName = file->displayName().c_str();
+
+ if ((0 == scumm_stricmp(detectName, gameName)) ||
+ (0 == scumm_stricmp(detectName2, gameName))) {
+ // Match found, add to list of candidates, then abort inner loop.
+ detectedGames.push_back(*g);
+ break;
+ }
+ }
+ }
+ return detectedGames;
}
Engine *Engine_SWORD2_create(GameDetector *detector, OSystem *syst) {
return new Sword2::Sword2Engine(detector, syst);
}
-REGISTER_PLUGIN("Broken Sword II", Engine_SWORD2_targetList, Engine_SWORD2_create);
+REGISTER_PLUGIN("Broken Sword II", Engine_SWORD2_gameList, Engine_SWORD2_create, Engine_SWORD2_detectGames);
namespace Sword2 {